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How about we all just grow a pair and not discuss some child tv shows like a bunch of pedophiles
Posted By: maxmwb (10/18/2013 4:12:15 AM)


This card and Mindbreak Trap are fighting over space in my sideboard but they do have their differences. Flusterstorm basically can't be countered and it fights off storm, discard and counter decks. Mindbreak Trap also hoses storm but also exiles uncounterable spells such as Emrakul, the Aeons Torn, Banefire, Great Sable Stag and Thrun, the Last Troll.
Posted By: Mitch_360 (7/29/2011 9:51:36 PM)


This hoses storm decks that can't make infinite mana. Quite a few decks that cast lots of spells have been known to do that. Mindbreak Trap actually hoses storm decks.
Posted By: DacenOctavio (8/16/2011 11:32:00 AM)


I'm still trying to understand why this card is in a Commander deck. Are there many Commander storm decks? I've seen maybe one since I started playing.
Posted By: DoubleTarget (8/20/2011 1:12:27 PM)


It's the anti-storm counter that Hindering Touch wishes it could have been. And better at it than Mindbreak Trap because it can't so easily be Force of Willed.
Posted By: WhiteWizard42 (8/21/2011 8:31:45 AM)


So.. Are cards with the "commander logo" legal outside of EDH??
Posted By: Mike-C (1/2/2012 5:51:27 AM)


In terms of Legacy, I don't think this card is meant to be anti-Tendrils of Agony tech. It's a counterspell that a Tendrils Storm player could only dream of; it's pro-Storm tech, exactly what I need to resolve my Ill-Gotten Gains. (Worth noting -- you can make the copies target your original spell, nullifying it. Against something like Zoo, any other counterspell is dead weight in my hand when I attempt to "go off" for the combo kill, unless they're silly enough to Bolt me, but with Flusterstorm at least I can target my own spell safely. Sure, +1 storm for Blue isn't exactly great, but it's significantly better than useless dead counterspell card for Blue.)

Mindbreak Trap is still miles better for anti-Tendrils tech. Costs 0 pretty much all the time, and it exiles the spells so that I can't Ill-Gotten Gains them back. I fear Mindbreak in games 2-3 enough to overload on Duress/autocard... (see all)
Posted By: Salient (1/28/2012 11:47:07 PM)


I don't think I can agree that this is better than Force Spike *in all situations*. Obviously it's always better when it comes to instants and sorceries. But there are a lot of early plays where you need that cheap counterspell that this just won't hit, such as Aether Vial. You'd have to consider the meta before you decide to MB, SB or not include this.

Also, @Drpvfx, copying spells doesn't cause extra storm count, only casting spells. So I don't get how you plan to get 4 extra storm counts off of one Flutterstorm.
Posted By: JaxsonBateman (2/22/2012 10:43:14 PM)


Hopefully they reprint this sometime. It's such an interesting tension between this and Spell Pierce.
Posted By: EpicBroccoli (2/26/2012 9:33:13 AM)


This isn't just great *against* Storm decks- it's also great in Storm decks;
as long as you keep U open, pretty much any big Storm spell you cast is basically guaranteed to go off, barring Mindbreak Trap and the like.

So this card has plenty of value in Storm decks as well as non-Storm decks.
If it isn't reprinted outside of Commander,
you can expect its value to keep going up.

And Mike-C, all of the Commander-only cards are legal in Legacy and Vintage only
(and Casual, of course)
Posted By: drpvfx (3/28/2012 2:55:51 PM)