x If you're looking for a specific comment, check the other printings as well.
Player Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.649 / 5  (97 votes)
The player rating is the overall rating for the card taking into account all player rating votes.

 
Popular Comments
Hide Comments
Only show me comments rated:
 stars.
123 >
This is showing its usefulness as a solid alternate win condition for UB decks in constructed. Against slow decks, milling is real, and it is competitive.
Posted By: Vandarringa (10/26/2011 8:23:19 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


EDH is going to love this. Why? Sensei's Divining Top.
Posted By: Gwafa_Hazid (11/19/2011 7:54:09 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I ran a mono-blue milling deck during a booster draft and I had to splash black to play this. I only had one game where this could activate, but when it did it was more powerful than I imagined. If your playing mill, you should be playing this.
Posted By: shotoku64 (12/3/2011 12:00:37 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


If the UB guild still has a milling theme in RTR, this will compliment it nicely.
Posted By: kiseki (7/18/2012 5:29:53 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card is amazing. It's begging to be used as a control card. It is the sole win condition of my Esper control. You can underestimate it all you want, Gatherer, but then you'll stare down 3 cards a turn with your field locked down or gone. You will despise this card at the end of the day. 5/5.
Posted By: SnackyNorph (4/13/2013 8:31:58 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Any standard control deck running B/U should have at least one of these, because it becomes your win condition in the mirror. Every time I've seen a mirror where just one person had this card, they ended up winning. (Except one where a guy pulled out Psychic Spiral with 4 cards left in his library. That was pretty sweet.)
Posted By: MostlyLost (7/15/2013 6:03:17 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Instead of my usual attempts at wit, I'd like to provide some analysis for this intriguing megacycle of lands from Innistrad, namely how said lands fit into the overall design of the block.

Analysis: BlueBlack are the colors of Zombies in Innistrad. Being undead abominations designed to rise from the grave as it were, this meant a lot of graveyard shenanigans which as it turns out Nephalia Drownyard helps enable. Many of the blue Skaab Zombies have milling effects while others require exiling creature cards from your graveyard as an additional cost to cast them. Nephalia Drownyard particularly assists with the latter category as a cheap means of putting cards in your graveyard.

Further more, the Drownyard also plays well with Flashback, a major mechanic of the block. Cards milled with the Drownyard can still be cast using Flashback, occasionally with boosted effects. Forbidden Alchemy and Reap the Seagraf are particularly fitting choices given the... (see all)
Posted By: Manite (11/6/2013 7:04:12 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


There was a time when the best deck in Standard (Esper control) played four copies of this. Before AEtherling came out in Dragon's Maze, this was the only win-con that survives all kinds of removal including the uncounterable Supreme Verdict. If you played Esper control with two copies of, say Drogskol Reaver as your only win con, you would always lose the mirror match. The Esper decks back then usually played no win-con except the Drownyard.
Posted By: sweetgab (2/4/2014 5:27:32 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


It's a land - which is all you want to be running in a control deck anyway. I splashed black in a casual uw control deck just for this card (and Dismember but that hardly counts).

Posted By: MCcreator (2/19/2014 6:15:19 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue