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Can someone answer this question? I had 1 life left and Timely Reinforcements in my hand. Can i tap 3 for Timely reinforcements and gain 6 life and still survive? Also, there is Venser's Emblem out.
Posted By: tworainclouds (7/31/2011 11:24:59 AM)
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Weeeeeeeeeeeeeeeeeeeeeeeeerewoooooooooooooooolves. :)
Posted By: TherealphatMatt (8/28/2011 7:53:22 PM)
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Norn's Annex
Posted By: Hbrass23 (9/12/2011 8:41:07 PM)
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Red aggro sideboard looks like the best home for this card. Let's say your four-drop is Hero of Oxid Ridge in game one, you could expect your opponent would board out spot-removal in favor of (insert red/aggro hate card here), leaving your red enchantment (who plays those anyway?) free to wreak havoc as you swap it in for Hero. Don't try this against Soul Sisters unless you want to waste all your burn spells on Leonin Relic-Warder.
Posted By: Tempted_Johnny (9/24/2011 8:27:03 PM)
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With Innistrad out, i put this with my werewolves. That'll prevent them from casting 2 spells in a turn (especially when against a non-aggro). This keeps my werewolves transformed, and the opponent dead (most of the time).
Posted By: GunG12aVe (10/2/2011 2:01:43 AM)
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@tworainclouds.

Lyoncet already basically answered it but I'll try to explain it specifically for your situation. In your case, you wouldn't be able to because Timely Reinforcements is a Socery, which means it can only be played on an empty stack. Let's use Whitesun's Passage, instead, as an example of how to survive. If you are at one life, this is what you'd want to do. Tap one land to put the mana in your pool. Manabarbs damage will go on the stack. In response tap another land for mana, so manabarbs damage goes on the stack. Now, in response to the manabarbs damage on the stack, you can cast the instant speed Whitesun's Passage with the mana that is floating in your pool.. Once that happens, your Venser Emblem will go on the stack. Here is how the stack looks now:

Venser's Emblem: Exile target permant (for casting a spell, in this case, it was whitesun's passage.)
Whitesun's Passage: Gain 5 Life
Manabarbs: Deals 1 damage to you for tapping land for ... (see all)
Posted By: SarpNasty (10/8/2011 9:47:12 AM)
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@SarpNasty

The main thing being, you have to add the mana to your mana pool before you can cast any spells and the tapping of the mana to add it is done before you can even cast a spell. Once the mana enters your mana pool, you take the damage as it has been tapped for mana. I believe you are unable to spend the mana as a response because that requires the mana to have already been in your pool. This is how it was basically explained to me and why damage prevention spells using the stack don't work.

As for ruining peoples day, this also prevents a great deal of infinite combos from working effectively due to the amount of mana being tapped to do so. In your face, Palinchron.
Posted By: Ukkmaster (10/22/2011 11:06:20 PM)
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Excelent side-board card in standard. When played by a fast goblin/burn deck, your opponent will think twice about well,Thinking Twice. Also shuts down Wolf Run, and any of the Zeniths.
Posted By: SgtSwaggr (1/1/2012 7:49:45 PM)
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@Ukkmaster

Each land does separate damage per copy of manabarbs (Tap land, take one damage) So each packet of damage goes on the stack. Basically, it goes: Tap lap: Take 1 damage, gain 1 mana. And since gaining 1 mana is on the top of the stack, it resolves first followed by the damage. That's the normal chain of events. Whitesun's Passage makes for an excellent example. Tap a land: take 1 damage, add 1 mana, Tap a plains: take 1 damage, add 1 mana, play whitesun's passage. The stack looks like this:

take 1 damage, take 1 damage (simultaneously), Whitesun's Passage, add 1 mana, add 1 mana.

This resolves in reverse order, adding the mana being on the top and the Whitesun's Passage being played in between the mana and the damage since Manabarbs uses triggered effects. Meaning you net a gain of 3 life. I hope this answers some people's questions.

EDIT: Tapping for mana doesn't use the stack, so it happens before anything ever resolves. You c... (see all)
Posted By: Averyck (3/8/2012 12:44:29 PM)
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Yay! A card that breathes life into Power Surge!
Posted By: kiseki (3/9/2012 1:41:06 PM)
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