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Community Rating: 3.800 / 5  (60 votes)
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this + mox lotus =
enemies: wtf!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
you: muhahahahahahah
Posted By: dragonair (2/17/2012 9:08:06 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Eventually, in games with seasoned players, there will be fewer occurrences of multiple players investing mana in a join forces spell (maybe except for the green one). More players will be running the join forces spells for ulterior motives and the advantage that they get will become obvious. This card paints a picture of the most hilarious scenario in my mind:

Angel's Grace
Rupture

(Yes, assuming that each player has received a few points of damage already, this creature's power could easily exceed everyone's life total. Vicious, fickle, bastards... lol)
Posted By: Enchantment_Removal (7/12/2011 5:33:57 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@A3Kitsune
Why do you keep labeling ambiguous creatures as female? This is the third time I've seen you snap call an animal a "she" out of nowhere. And I really have no idea why that bothers me. So some insight into your reasoning should definitely help.
Posted By: Kryptnyt (8/9/2011 6:28:31 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Join forces aside, this is still an efficiently costed finisher with colorless firebreathing, which is fantastic when you can produce lots of mana, but not necessarily red mana. It's going to replace the Steel Hellkites in my Locus land big mana deck.
Posted By: RazzmatazzTheGreat (8/12/2011 6:57:11 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


How come red got the only join forces spell that doesn't cost a single mana? before joining forces that is.
Posted By: Vedalken_Arbiter (10/21/2011 1:47:58 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Group-Hug Dragon! The only Join Forces card I run in any of my decks, because it's the only one that A) doesn't help your opponents so much (particularly that 1 guy who sits there and pays NO mana yet still gets to reap any benefits!), and B) doesn't actually need your opponents to help out to make it work (it's great if they do, but who cares if they don't? they can't use it against you!). Plus decent red tramplers that don't have 'sacrifice at end of turn' are annoyingly hard to find, anyone who has tried to build a balanced Stonebrow, Krosan Hero deck can attest to that.
Posted By: BlakeHN (2/18/2012 6:42:14 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


The only "join forces" card that doesn't seem to have much of a chance of backfiring if you want to contribute. The only ways I can think of to break it are too slow to work immediately after the cost is paid.
Posted By: Totema (6/13/2012 11:33:29 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Great multiplayer card. Would not have been as great without trample though, which I think really makes the card. Even outside of multiplayer it's a trampling firebreather, which is pretty rare and amazing.
Posted By: rollinsclone (8/21/2012 9:26:12 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


...Wait, what?

You know, even if it was just a 5/5 Flying Trampler with Variable Colorless: +X for 4RedRed, it'd be great. But the ability to suddenly explode when politics go sour? Glorious.
Posted By: DoragonShinzui (9/1/2012 8:33:46 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Oh, this guy is sick. When you're swinging at the annoying guy who's dominating the board he'll seriously regret stealing player 3's Titan or casting Shrivel to wipe player 4's token horde.
Posted By: psychichobo (10/7/2012 11:54:04 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0