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Community Rating: 3.891 / 5  (87 votes)
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Podding into a Wolfir Silverheart with this guy is tasty
Posted By: TheJord01 (8/23/2012 11:07:00 AM)
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I play with this and Incandescent Soulstoke in my Nova Chaser deck, it gets ugly real quick when this bastard hits the board.
Posted By: helluin (3/2/2013 4:19:52 AM)
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Love the combo with rancor, madcap, and/or Wolfir. Attacking for 12 with that alone on turn 5 just feels sooo good.
Posted By: Darksythe222 (4/1/2013 5:46:04 PM)
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I play an Esper Control deck and this guy in a Red Deck Wins is terrifying, and difficult as hell for me to deal with. If I can't counter him, he's going to be a serious beater that survives field wipes. I have to spend 6 mana to deal with his ass permanently (Azorius Charm, mill with Nephalia Drownyard). He's a killer.
Posted By: SnackyNorph (4/13/2013 8:30:20 PM)
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10/3/2013 7:56:38 AM
Play this brute with everlasting torment and either strata scythe or runechanter's pike in a heavy burn deck

EDIT
How does this work with your opponent's Necroskitter?

Double Edit
Nvm, this explained it: If two or more opponents control a Necroskitter and a creature dies with a -1/-1 counter on it, all of the Necroskitters will trigger, and then the triggers are stacked in turn order. This means that the trigger of the player who is last in turn order will resolve first, so they will get the creature if the want it (it's a "may" ability).

Assuming they do want it, the creature will enter the battlefield under the last player's control, and the other triggers will all resolve and do nothing, since the card they are looking for has moved zones.

~~~It's basically the same thing. Your opponent takes it and the Hound has moved zones.
Posted By: raptorman333 (2/4/2014 5:53:40 AM)
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One of my new favorite things to sling towards people with Incandescent Soulstoke. You throw a 3/3 double striker at them (because of the lord boost from Soulstoke) and then IT COMES BACK as a 4/4 double striker! And all for {1}{R}. This doggie is nuts.
Posted By: surewhynot (2/19/2014 10:42:24 AM)
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Works great with Vibrating Sphere. You play the hound, you play the sphere, then on your opponents turn, the sphere kills the hound, which comes back with undying. Then on your next turn, you can attack with your 5/3 doublestriker.
Posted By: OlvynChuru (4/20/2014 8:33:11 AM)
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This would've seen a lot more Standard play were it not for Hellrider. It is aggressive, on curve, and resistant to removal.
Posted By: Sonserf369 (5/15/2014 1:19:17 PM)
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