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Community Rating: 4.273 / 5  (308 votes)
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I agree that there's something off with the flavor of this card, something due to R&D getting a little happy with the number 13 in the block. I mean, on Into the Maw of Hell it makes perfect sense, since, okay, I understand why a creature might suffer 13 points of damage when an entire Mountain or Forest gets destroyed in a fiery holocaust because a hellmouth opened up directly underneath it, and then the creature fell to the depths of hell to bathe eternally in a lake of brimstone like Satan and all his angels:

"Nine days they fell: Confounded Chaos roared,
And felt tenfold confusion in their fall
Through his wild anarchy, so huge a rout
Incumbered him with ruin: Hell at last
Yawning received them whole, and on them closed;
Hell, their fit habitation, fraught with fire
Unquenchable, the house of woe and pain."

But a Polar Kraken slipping and stumbling into a fresh grave? C'mon! Hardly the house of woe and pain!
Posted By: Ertai69 (3/4/2012 9:58:43 PM)
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When Autochton Wurm slips, it gets stuck in the hole and survives =D
Posted By: Arachnos (7/19/2012 3:39:51 PM)
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I knew having tentacles for legs was a safety hazard.
Posted By: Sabisent (7/1/2013 9:14:12 AM)
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Dismember have just lost its place as the ultimate black common removal.
Posted By: JB_Xyooj (2/7/2012 7:22:37 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I saw this card and stared at it for awhile, all like "wait a minute"....

So, It can essentially remove ~90% of ALL creatures EVER PRINTED, assuming something died the turn I use it, and save for protection and shroud, and the rare case that it can climb out of the hole intact.

So, my opponent attacks me with a Blightsteel Colossus and all I have is a Storm Crow and an untapped swamp. He laughs all sinisterly thinking he's won. I block with the crow to survive the 9 poison counters and the crow dies. Then *I* laugh histerically and drop THIS. Whoops, I guess he didn't see that hole there... See what happens when you mess with Storm Crow?

No, seriously, This card is so freakin powerful that you don't even need the -13/-13. It might as well say "Morbid - Just put that creature directly into its owner's graveyard instead if a creature died this turn"

AND its regular ability kills a Wellwisher! Awesome!

At least it's restr... (see all)
Posted By: CorkBulb (7/14/2012 4:26:48 AM)
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So, how many creature removal cards are better then this. Can't imagine many. So simple but so good.
Posted By: .Blaze. (1/27/2012 3:49:26 PM)
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Looking like one of the best commons in the set, and one of the best removal spells ever printed. Regeneration? Nope. Indestructability? Nope. And the best part is, it is balanced. Basically useless if morbid is not activated, killer if it is.
Posted By: P3numbra (1/27/2012 7:32:08 AM)
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There are all of TWO creatures that can survive being tripped into a hole: Autochthon Wurm and Emrakul, the Aeons Torn (who incidentally can't be targeted by casual tripping him anyway.)
Posted By: Atali (1/29/2012 1:37:57 AM)
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In a sac deck where morbid is almost guaranteed each turn, a spell like this is beyond powerful.

I like; 8 set please :)
Posted By: A0602 (1/26/2012 5:19:39 PM)
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Every indestructible creature's nightmare, just kill a creature and you can kill almost anything

Well just not Autochthon Wurm who sneers at Innistrad
Posted By: Paladin85 (1/26/2012 8:50:07 PM)
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0.51.01.52.02.53.03.54.04.55.0