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Community Rating: 3.888 / 5  (80 votes)
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The picture alone makes me give 5 stars. Look at that thing! Gross spiny points sticking out of its back that I can imagine giving it somewhat of a camo according to the background. It's an insect like Vorapede with all of those legs... I first looked at the back of him wondering what he was and got to the head and followed down the protruding weapon. My first reaction was, "Eh, just some bug, not so cooo..... OMG THAT'S A DEER!!!" Then what followed was how that thing got to the deer. Was it lying in wait and that weapon plunged outward or did it rush in like a wurm and take it out? Either way I love that picture and the effect is perfect for Acidic Slime.
Posted By: SnyprBB (6/28/2012 10:37:57 PM)


1. Use Mulch and Tracker's Instinct to fill your graveyard with big creatures.
2. Use Seance to bring back a Spirit of the Moldgraf Monstrosity.
3. Splash Red for Fling.
4. ????
Posted By: JimmyNoobPlayer (10/3/2012 5:51:48 PM)


Y'know, Krosan Tusker is one of my favourite cards. It's delightfully fun to build around because of all the little intricacies that it has. Yet the most obvious effect, putting a 6/5 into your graveyard to reanimate or scavenge in some way isn't readily available on creatures. Which means I'd normally have to weaken Domri Rade's drawing power and probably not play Naya. The only other thing that I can find that fills the criteria is The Mimeoplasm, which'd mean I'd have to play UBRG to combine with Domri.

Moldgraf Monstrosity, you're not reliable, you're expensive and I might only have one of you... But I love you all the same.
Posted By: HotHit (6/17/2013 4:40:07 PM)