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With 2 or more mana producing lands or utility lands this can help you tremendously. And even if you don't have it, it still gives you some mana
Posted By: Paladin85 (10/4/2011 8:47:45 PM)
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just crazy.
Posted By: bantar (6/18/2012 4:23:47 PM)
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This + Cabal Coffers + Vesuva in mono-Black EDH.
Posted By: SubstantiaNigra (4/10/2013 1:57:47 PM)
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Hardly recognized you there, Tolarian Academy.

@Ava_Adore:
You don't need 3+ different cards to break it. You need Tolarian Academy (or the other two from its cycle), Cabal Coffers or any other land that on its own produces an indefinite amount of mana.
Anytime I hear people mentioning the "a-card-needing-other-cards-to-be-good-is-a-bad-card" argument, I suddenly realize that that person has never seen a properly assembled combo deck. If you have one card that provides a very specific purpose, you're building your combo wrong. If you have a card that gives about 3 purposes, and you have fallback cards (in case some ass actually runs scour, quash, eradicate, sowing salt, splinter, etc.) in the deck. Example: I don't need four expedition maps and four tolaria wests in my deck; however, in doing so, I can cut down my tolarian academies to two (considering only one) and still have a really good chance of drawing it. In addition, expedition map add... (see all)
Posted By: MacBizzle (9/30/2013 9:37:45 PM)
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Pretty cool, if expensive, with Thawing Glaciers. Also see Dust Bowl, Maze of Ith, Scrying Sheets, or a variety of other cards.

Yeah, the tax is pretty hefty when you add in mana to activate those other things, but the card advantage or board advantage is hefty too. usually for casual, but I could see this in Nic Fit with Dust Bowl.
Posted By: blurrymadness (1/30/2014 11:33:23 AM)
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Sometimes it helps you win, sometimes it helps you merely win in a bigger way. It's usefulness scales inversely with how powerful the land you are comboing it with is. The more powerful the land, the more likely you should be using the deck slot for something that land enables instead of making that land that much better. Remember, a land that taps for infinite Red and one that taps for 21 Red are exactly the same when you are killing someone at 20 (with no hand and no board presence) with a Fireball.
Posted By: casualhorror (3/5/2014 12:55:43 AM)
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0.51.01.52.02.53.03.54.04.55.0

 




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