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I don't understand why the combo chalice of the void / power conduit doesn't work if the counterbalance / top does. Both permanents states that the effect triggers as a spell is cast, and not as it resolves. Is it because counterbalance effect unfolds in two steps ? I just don't get it.

Ah well, maybe it's for the better...
Posted By: Alexinatron (7/21/2011 7:17:01 PM)


@Banjo: Actually, this thing is way more useful in shutting down TES/TPS. Affinity don't have much of a CMC focus. Much. CMC 2 could make it painful, especially if they opted to run Naturalize over Krosan Grip or Nature's Claim. That does happen to shut down Arcbound Ravager, Stoneforge Mystic, Fling, Ethersworn Canonist, and Vault Skirge. Not a bad spread, considering those are pretty key, regardless of which Affinity variant they run.
I also like this against Landstill, set it to 2 to kill card advantage. Sure, there are issues getting it out and keeping it out, but time bought is time well spent.

Anyways, really math card. Love the filling outta this donut, man. 5/5
Posted By: ZestuXIII (8/4/2011 8:19:16 PM)


Chalice of the Void's unique, interesting, playable, fun, flavorful, and game-changing, with art that establishes an appropriately haunting mood: the only thing this card is missing is a line of awesome flavor text, like Debtors' Knell has.

Everybody seems to forget Chalice for X = 2 is viable by turn three or so. You drop Chalice for X = 1 in the first game, between games your opponent decides to sideboard out some of their less essential 1cc stuff, you play Chalice for X = 2 on your third turn of the second game, they facepalm.

Is there any other card that's caused more actual literal facepalm reactions in the entire history of Magic? Even losing a key spell to a should've-seen-it-coming Mana Drain feels less embarrassing.

This card has a million obvious uses {make deck which avoids some particular low casting cost, sideboard four Chalice, bring them in when an opponent relies on spells with that casting cost, etc}. I've played it i... (see all)
Posted By: Salient (8/12/2011 11:52:48 AM)


Casting costs look high, but considering the amount of lock and opponent hate you will get by putting in the right value for x, this card is capable of protecting itself from removal and stopping your opponents most dangerous spells

If your opponent only packs Disenchant or Naturalize as their artifact removal, putting X at 2 (4 mana total) will keep your artifacts totally safe and you are free to toy with your opponent at your leisure. Be careful that this affects your cards as well

Posted By: Paladin85 (9/17/2011 7:02:57 AM)


Would anyone like to confirm this thinking?

Scenario: opponent has this on the field with 1 charge counter on it.

If I play a 1cc spell that gets copied by some other card or ability, does the copy get countered too or just the original?

Or, if I cast a suspend card (or any card, for that matter) "without paying its mana cost" does it get countered?
Posted By: wiseguy20 (10/16/2011 10:24:02 PM)


Ah ben calisse!
Posted By: Kragash (12/11/2011 5:35:39 PM)



Whether a copy of a spell is countered depends on how it was played - more specifically, whether it was cast or not. Mirari or Twincast, for example, simply puts a copy on the stack. The chalice's ability will trigger when the original is cast, but not when it is copied (although note that if X = 2 then it will also be triggered by casting twincast/reverberate itself). Isochron Scepter and Panoptic Mirror, although they also "make a copy" of a spell, actually cast that spell, so that will trigger the chalice.

How you cast a spell has no bearing on its converted mana cost, which will always be the same number for that spell. Force of Will's CMC will always be 5, even though no one will ever hardcast that.
Posted By: adrian.malacoda (3/25/2012 11:13:45 PM)


My friend cast this against my goblin deck for 1... I couldn't play 90% of my deck :(
Posted By: Ninjacat (6/12/2012 2:54:49 AM)


I'm going to pay 1. Take that, Little Girl!
Posted By: Continue (11/22/2012 10:50:50 AM)


I wanted to make a Kuldotha Rebirth modern deck, but then I remembered that this can be sideboarded into any deck. Bye bye, Ornithopter/Memnite/Mox Opal.

Other than that, this can shut down Storm Brain Freeze/Grapeshot decks (although with Seething Song gone, they may not be played after...), Soul Sisters, Red Deck Wins... and probably a whole bunch other than those.
Posted By: Ferlord (2/4/2013 9:21:02 AM)


Gatherer works better in the Companion app!