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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.340 / 5  (75 votes)
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Great in most decks, and can be taken advantage of for its "drawback". Dig it.
Posted By: NuclearMECCA (4/24/2010 4:35:35 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I love equipment. Especially with an equip cost of 0. ;) it pumps up your first weenies to a sizable threat.
However, just hope your opponent isn't packing a bunch of Disarm, or Magnetic Theft. Instant one mana kills- however, on your next turn you may re-equip the war-gear, destroying whatever creature he attached it to. But all-in all a pretty decent card.
Posted By: RowanKeltizar (5/24/2010 9:20:22 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I'm suprised that nobody has mentioned a black suicide deck. Just play a Grave Pact and start saccing your creatures off and pumping them if you need it! Of course, a Skullclamp does wonders in a deck like that too.
Posted By: dberry02 (5/13/2012 4:01:46 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I had a red deck with lots of haste creature and this and Ronin Warclub. It perfomed quite well until turn 5, when it loses fuel... However, a very funny card! The risk gives to this card even more appeal! I like risk...!

4/5

Edit:
@ Megapossum: actually it have always worked like this. Now it's only explicit...
Posted By: leomistico (5/26/2012 1:50:59 PM)
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Magic: the Gathering has been becoming more and more like a demented horror movie over the years.
Posted By: DrJack (8/2/2012 10:36:02 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I like using this on Spikeshot Goblin and Spikeshot Elder
Posted By: spartanvi (9/22/2012 1:59:50 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I like seeing this card when I'm playing my blue control deck. *this equip is attached to a creature and I bounce the equipment in response* Oh, terribly sorry about that. :)
Posted By: wholelottalove (9/29/2012 6:43:52 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Think of it as an enchanment for {3} that gives +3/+2.

Except that the enchant can't be responded to for a 2-for-1.
And it re-enchants a new creature upon the first's death.
And it's a sorcery-speed sac outlet.
And your opponent doesn't get to use it if he steals the creature.
And it gets all the bonuses that artifacts get (see mirrodin blocks for all the cheaty ways to get this out for cheaper, get it back into your hand/battle from the grave, etc.)

Yeah. Pretty good.


EDIT: If you steal creatures with red or blue, it also can kill them for free.
Posted By: blurrymadness (6/11/2013 12:43:08 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


An interesting drawback, but because I virtually never unequip equipment anyway it really isn't that big of a deal.

4.5/5
Posted By: Tamerlein (7/19/2013 10:09:57 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


This thing is a pretty awesome sac outlet. Works great when combined with Threaten effects. Steal an opponent's creature, pump it with the Wargear, smack your opponent with it, and then unequip to sac it before you end your turn.
Posted By: Loozar402 (7/24/2013 9:18:39 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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