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Community Rating: 3.969 / 5  (80 votes)
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Actually my least favorite of the Myojin. It only gives you creatures from your hand, so you need to have the advantage anyway for it to be effective. All the other ones can stand pretty much on their own in terms of giving you card advantage, but this one need you to already have at least a few cards in hand. And if you have 9 mana, you could just start casting those cards instead. It's the most "win-more" of the Myojin, as opposed to the massive amount of comebacks the others can make.
Posted By: Kelptic183 (2/23/2012 11:11:44 AM)
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You want to cheat it out with a piper? Just use That Which Was Taken.
Posted By: KokoshoForPresident (3/30/2012 3:31:52 PM)
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You know how my mono green deck wins? I -3 Garruk, Primal Hunter to draw at the very least 8 cards. Then remove the divinity counter to play them all. GG.
Posted By: BongRipper420 (8/15/2012 5:55:08 PM)
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Impractical, but awesome. Exactly how I like my legends.
Posted By: DoragonShinzui (10/31/2012 1:14:55 PM)
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Probably the worst designed of the Myojin, as by the time you have the nine mana to cast her, you don't really need to use her ability anymore. That said, an 8/8 indestructible creature isn't terrible.
Posted By: Nagoragama (3/3/2013 12:45:37 AM)
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Enter the infinite.
Posted By: EamonnMR (4/30/2013 3:41:42 PM)
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She tends to get out quite fast in my EDH deck based on her with Vernal Bloom or Gyre Sage followed by a few big boys.
Posted By: Burnwright (7/4/2013 11:31:08 PM)
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Yet another reason to love Cloudshift!
Posted By: Reishyn (12/8/2013 8:32:00 AM)
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@Parallax: your reasoning isn't sound, but I had to give you 5 stars for the hilarious Myojin nicknames.
Posted By: Arachnos (1/3/2014 6:18:05 PM)
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Drop this and then on the following turn Myojin of Seeing Winds and use its ability. Will supply plenty of game ending fodder if your opponent does Wrath.
Posted By: Nagazel (5/24/2014 1:09:33 PM)
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0.51.01.52.02.53.03.54.04.55.0