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The first Magic card I ever saw. At the time, my neighbor was doing his best to explain the concept of basic land to me, and the badass name (HOLY CRAP JESUS CHRIST NOVA CHASER WHATS THAT) caught my eye. After realizing that I would to understand land to play a game with something that awesome in it, I became very interested. Ahh this takes me back to my earliest stages of Tinmydon, before my maniacal Johnny stream began to show itself.

Oh, yeah. The card. Right. Excellent use of the Champion mechanic for once, and comboes nicely with Ball Lightning.
Posted By: Findlesham (3/1/2012 10:30:57 PM)
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First thing that came to my mind was U/R deck.
This + Ghostform + Assault Strobe
Pretty hilarious, I quess.
Posted By: TheZombifier (12/16/2012 9:42:27 PM)
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I wish this was currently in standard with bituminous blast
Posted By: spectermonger (3/31/2010 7:07:57 PM)
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The bomb (haha pun =P) in the Elemental deck, where everything has a wicked Evoke ability. "Attack for 10", "Block", "OK, you still take 8 from trample, my creature dies, Mulldrifter comes back."
Posted By: SereneChaos (5/30/2010 9:10:30 AM)
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Who needs a god draw for this? Just use Quest for Pure Flame.
Posted By: blindthrall (7/2/2010 2:06:59 AM)
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Wait. No Dolmen Gate? It would be good with this card. It was even printed in the same set.

Ideally, a situation where you Flamekin Harbinger, tutor for this, Dolmen Gate, Seething Song or something and play this, then attack would be pretty fluid and awesome. Even if they kill it, it would still mean that Flamekin Harbinger comes back and you can retutor for another one (or something even more powerful, assuming that you've got several lands out) and repeat. The problem is that doing so is a stretch.
Posted By: MagicalSeventh (7/8/2010 4:01:20 PM)
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next turn, soul's fire then fling = Win
Posted By: Desruprot (7/31/2010 11:54:13 AM)
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Evoke + Incandescent Soulstoke + Champion = SHEER AWESOMENESS!
Posted By: LeoKula (8/5/2010 1:05:54 PM)
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Reckless Charge, guys.
Posted By: achilleselbow (8/20/2010 2:13:18 PM)
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Do this with a double your Ball Lightning life-span combo:

Attack with Ball Lightning with Trample, Haste for 6, it doesn't get sacrificed until end of turn (End Step). After Combat, during second Main Phase, cast Nova Chaser, which Removes Ball Lightning from the game. When Nova Chaser dies, Ball Lightning returns for round 2!!!!

You could do this with Hellspark Elemental as well.
Posted By: drexlor0296 (8/28/2010 4:35:00 PM)
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