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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.743 / 5  (152 votes)
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Excellent vampire.
Posted By: True_Smog (2/7/2010 8:38:11 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Gotta love this card! , my brother couldn't summon any creatures because of this LOL! every upkeep my brother had to sacrifice a creature but since im using vamp deck , i don't :D 5/5 from me !
Posted By: daekoaram (2/7/2010 6:45:03 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Well i love the ability of this card even though its slow to trigger off. It's especially deadly after you have mindsludged them turn 5 and lay him out turn 7 or 8 (granted they didn't draw some sort of removal spell.) I don't like the 3 toughness... but after a mind sludge he should be safe, kinda like a gamble.I am gunna run one and 2 bloodwitches and sideboard my 3rd bloodwitch and 1 more ruin sage. 4/5
Posted By: thatguywiththebeard (2/10/2010 10:08:41 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


would much rather have malakir bloodwitch as the large creature in my vampire deck. This dies to lightning bolt and now to searing blaze, has no immediate effect on the game the turn it comes into play, does not fly, and is vulnerable to white removal. Yes, in the long run, were the game to go on for 4 turns after you play him, AND if he is not killed, his effect will have a bigger impact, but that is alot of ifs. Dropping a bloodwitch immediately drops their life total, and usually means game over in a turn or two if you have curved reasonably well.

Might have potential in a far more controlling version of a vampire build, maybe with blue to protect him with counterspells? Haven't really thought of him as that competitive to be honest.

3.5/5
Posted By: Grimn777 (2/11/2010 2:29:34 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Meh, a decent card if your playing vampires, which will likely become the overplayed decktype once Jund rotates. A Legendary 4/3 for 5 that makes your opponents sac a creature every turn (unless they're playing vamps too) is decent, and being black helps it avoid some removal, but there are other things I'd rather play. And this is me trying to tell myself I didn't get screwed over by opening 2 in the Fatpack I bought. Oh well, at least I also got a playset of Searing Blaze
Posted By: f_fivefiftyseven (2/12/2010 9:16:45 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


in the pre release he did win my a couple of matchs, but even in pre release, with all those urge to feed, tomb hex, searing blaze, dead reckoning running around, he did got killed a lot.

In Standard, once you reach 5 mana, what would you prefer to drop? a 4/4 flying protection from white that drain life from the opponent? or a slow board cleaner 4/3? Personally in my vampire deck, once I reach 5 mana, Malakir Bloodwitch will kill my opponent simply with it's draining ability, or next turn when it's going to swing with nothing able to block it.
If I take out Malakir to put Anowon, well I'm going to slowly clear my opponent field to open the way to my flying vampire army??? with my weaker vampire getting blocked by Baneslayer giving back 5 life to my opponent MAYBE if I could choose what creature to sacrifice it would become useful since I could kill Baneslayer, but since it's my opponent who choose I doubt he's going to sacrifice baneslayer if he still have some ground soldier unable... (see all)
Posted By: Sorxores (2/14/2010 6:07:12 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Like people said already, he's competing with Malakir for the 5-drop. Unfortunately in an aggro vampire deck Malakir >>, and there aren't many good (if any) control vampire decks this could shine in. He really needed some kind of evasion (protection from some kind of color maybe?) and 1 more toughness to survive bolt.

He's not bad at all, it's just that Bloodwitch is better.
Posted By: mdakw576 (3/5/2010 11:18:22 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


My only wished that he was made flying.Hehe.. Its a rare card, its suppose to be flying at least then they can made a drawback like having it mana cost as 6 or BBB2 or having an ability like as long as opponent has 10 or less life it gains flying. But still, great card.
Posted By: jumpenrun (3/22/2010 9:31:23 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Everyone worries about lightening bolt with this guy, but there are about 10 million ways to make him tough enough to avoid it and/or shroud him. The effect is devastating, effectively giving you a kicked Gatekeeper of Malakir every turn that hits ALL players in a multi-player match.

I would absolutely put this guy in a vampire deck, especially since he is a potential fixer for creatures that may be really getting in the way of your all-out assault (ie, anything with Protection Black, etc)

As I said above, a brutal addition to any multi-player deck.

4.5/5
Posted By: Gaussgoat (3/29/2010 10:55:49 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card is nothing but devastating. This is being compared to Malakir Bloodwitch a lot. I think this card can be even more devastating than the Bloodwitch. It doesn't have an immediate effect like the Bloodwitch, but forcing your opponents to sacrifice a creature every turn is awesome. Against certain decks, there are few ways to recover or get rid of this guy. His 3 toughness is a little vulnerable, as is his legendary status, but that's to counterbalance such a powerful card. Sure, he's easily burned, destroyed, exiled or countered, but run two of him in a decks long with some Rise from the Grave or Dead Reckoning. As long as he's in an exclusively vampire decks, you won't have to sacrifice anything. Your opponent's armies are cleared away, and you can swing easily for damage and gain lots of life with Child of Night and Vampire Nighthawk. This doesn't really compete with the Bloodwitch - they just... (see all)
Posted By: Donovann (4/2/2010 12:15:40 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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