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A number of those combos won't work. To put it simply, the Training Grounds only reduces the cost of abilities of creatures in play. Abilities of creature cards in your hand or graveyard do not have their cost reduced. Also, abilities of creature spells do not have their costs reduced.
Good job coming up with all those combos that do work, though.
Posted By: A3Kitsune (4/18/2010 3:30:07 AM)


This card makes so many cards just that much better. I love it.
Posted By: faisjdas (4/16/2010 11:23:10 PM)


OK this is the best card in the set, this is ridiculous, wtf.

Broken with levelers, sphinx of magosi, turns Zof shade into nirkana revenant, and that's just limited. It probably breaks like 20 cards per set.

I'm just waiting to hear all the ridiculous things that will be done with this
Posted By: Gezus82 (4/16/2010 3:45:58 PM)


Tested with with rebels, and it was absolutely nuts. Turn 2 recruit, turn 3 double recruit, turn 4 do whatever you want.
Posted By: TokenMaster (5/7/2010 6:19:22 PM)


There are some new cards in Innistrad and Dark Ascension that can benefit from some training: Ludevic's Test Subject, Skirsdag Flayer, Darkthicket Wolf, Elder of Laurels, Feral Ridgewolf, Kessig Wolf, Mindshrieker, Manor Skeleton, Olivia Voldaren, Selfless Cathar, Silverchase Fox, Stitcher's Apprentice and Wolfbitten Captive/Krallenhorde Killer.
The test subject, Mindshrieker and flayer seem to be of particular note.
Posted By: hoser2 (1/31/2012 12:16:57 PM)


Drool. This card could possibly singlehandedly make blue a force to be reckoned with.
Posted By: SleetFox (4/16/2010 8:01:19 AM)


Spawnsire of Ulamog

That is all...
Posted By: Ezenthar (5/5/2010 11:10:24 PM)


1 mana is too low of a cost for this card. This card is staying in vintage. that's a fact.
Posted By: WhiteyMcFly (4/17/2010 8:23:51 PM)


Blue is back, now you can stop complaining.
Posted By: bram-s-wallace (4/16/2010 5:32:54 PM)


Training Grounds.
Posted By: coyotemoon722 (4/23/2010 12:20:08 PM)


Gatherer works better in the Companion app!