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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.042 / 5  (155 votes)
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Cmon, reprint Counterspell.
Posted By: Duskdale_Wurm (8/2/2010 2:57:57 AM)
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The drawback is reasonable. Still I don't like counterspells without any constraints. This feels not right for the blue power of mind. Feels more like a "fire & forget" sort of spell.
Posted By: Cheza (5/3/2010 4:39:05 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Strickly better then Cancel!
Posted By: Thrull_Champion (4/15/2010 10:15:01 AM)
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As someone who needs his land drops, I don't much see the use of this...It's better late-game, but if you're playing blue your late game is defined by what you've countered up to this point, so why run this when you should be running counters that are more consistent to your fragile mana base?
Posted By: DonRoyale (4/16/2010 1:38:44 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


@agalloch
The only scinerio I can think of where this is better than counterspell is when someone has used a contaminated ground on one of your lands. Play this, counter whatever it is you are countering, and effectivly destroy their enchantment.
Posted By: BiOhyBr (6/12/2010 10:58:48 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I know this isn't as bad as some people think it is, but I still think it's pretty bad.
Even including Halimar Depths shenanigans.

I'd rather take my chances with Negate, Essence Scatter, or Flashfreeze.
Posted By: HairlessThoctar (4/16/2010 10:01:43 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Lovely. Reprint please.
Posted By: LordOfTheFlies87 (5/11/2012 8:16:43 PM)
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I run this is my G/U landfall deck, it's fantastic, especially with walking atlas and oracle of mul daya
Posted By: ArchangelTsuya (5/3/2010 4:06:02 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This is fun stuff. Not a run-four-of card, because early game it isn't great unless you have some way to play multiple lands per turn, but something that could and should find a couple of slots in most decks running plenty of blue. The "drawback", BTW, has the potential to become absolutely evil in any deck looking to abuse the landfall mechanic.

"Cast your massive eldrazi? Ooh, I counter that, and even better, next turn my 3 hedron crabs are going to mercilessly mill you again..." - and so forth. Good synergy with tideforce elemental, angel of emeria, that landfall baloth (rampaging?), etc. Teams well with halimar depths. Congrats to WOTC: no, this is not counterspell, but it's a fun card that forces blue mages to THINK, which, given the nature of blue, is exactly what they should be doing anyway. I'd like to see Mana leak return - to slow the game down as much as anything else - but as far as the rest of the modern counterspells go, this is very, very decent indeed. 4/5.
Posted By: cloneffect (5/7/2010 8:41:48 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


It means I have to keep fewer lands open to scare my opponents with, and often that's all that matters. Much like a nuclear weapon (or deathtouch blocker), the threat is enough to be a great deterrent. Thanks for the extra mana, Wizards.
Posted By: yesnomu (5/9/2010 8:21:39 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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