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Community Rating: 4.402 / 5  (128 votes)
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One of the two creatures with the elite colorless 1 mana level up. The only tournament viable cost in my opinion. 3/5 for looking B.A. Otherwise a 1.5/5 for not being in the right colors for a creature in standard constructed. Blue-White control will continue to use Baneslayer Angel and Sphinx of Jwar Isle. This is too bad.
Posted By: thornraven (5/10/2010 6:07:06 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Lord of Atlantis, Merfolk Sovereign, and Merrow Reejerey are better.
Posted By: mikeygaw (4/20/2010 7:18:03 AM)
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>>> Lord of Atlantis, Merfolk Sovereign, and Merrow Reejerey are better.<<< qft!

I don't like flying merfolks, especially when they aren't wizards. Feels like flying elephants. This card is really bad with less than 4+ counter and even than, it's just a nice target for any creature destruction spell. The level up cost is also VERY random and I don't know why it requires only colorless mana cost.
Posted By: Cheza (5/3/2010 4:26:21 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


its a we-didnt-have-enough-levelers-Leveler

Good, but why not:
4UU
4/4
Flying
Other Merfolk creatures you control get +1/+1.

Would make more sence...
The level up-ability makes it overpowered in my opinion.
still awesome, though.
Posted By: Scar_Pa (4/16/2010 10:09:31 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


How could a merfolk deck not run this? If you go the mono blue route you get a 2/2 for in blue. For two extra mana he becomes a flying merfolk! I'm not sure if you realise this but most merfolk can't fly (and for a reasonable price of 4 mana over ay number of turns). And naturaully if you pump two more mana into him he gives all your merfolk a boost (too bad it's only 1/1). The 2/2 for 2 merfolk aspect should be enough to get him a slot in your deck unless you already have some specific plan.
Posted By: TPmanW (11/18/2010 3:13:21 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I am not sure if it's so good in real game.
I wonder if a blue deck (probably control deck) may offer so many mana for leveling up.
If you drop it at turn2, leveling it up to flying at turn3, it means you almost won't be able to counter opponent's spell in the following turn.
Posted By: tquendi (12/10/2010 3:48:10 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


The creature this guy resembles most of all, for most games, is not another merfolk but the venerable Skittering Skirge. He's three evasive flying power for UU with echo. In almost all respects he's strictly better, which is impressive given that Skirge was always a strong card for mono-black aggro, and black creatures generally trump blue ones. Being able to scale up to Air Elemental for only 4 means that he's a fine late-game draw.

You might pair him with Lighthouse Chronologist, who is similarly a very powerful little scalar two-drop. Neither of them need necessarily be backed with ramp, but you can certainly keep them on the table with counterspells.
Posted By: jstorrie (12/23/2010 6:20:55 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Awesome card. I use it in a casual midrange WU deck, it tends to freak out opponents and attract a lot of removal. But that's fine, since they'll have less answers to Wurmcoil Engine and Steel Hellkite afterwards.
Posted By: Deeo (1/31/2011 3:10:50 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


it's a merfolk soldier!

w/u soldier deck? :D
Posted By: iSlapTrees (5/8/2011 10:37:36 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Lovely merfolk and appropriately costed.
Posted By: Vinifera7 (5/30/2011 3:21:05 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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