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Community Rating: 2.679 / 5  (117 votes)
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This card is just BEGGING to be broken.

I have no idea how, but it is.

And the art being decidedly awesome is a plus, as well.
Posted By: HairlessThoctar (2/7/2010 9:18:24 PM)


Ok i know this is a long shot, but for a black blue deck, have a Hive mind out, and useSorin markov's ultimate ( or or sac a mindslaver) and then cast selective memory during your opponents turn which you are controlling with Quicken or Vedalken Orrery, ultimate mill
Posted By: xd4 (2/19/2010 2:51:34 PM)


Someone please break this so I can justify having 3 after prerelease weekend!
Posted By: LTJZamboni (2/1/2010 8:52:14 AM)


Another Johnny card obviously.
If you were already having a deck with Shared Fate, Leveler and Mirror of Fate, this card will suit in just nicely.
Posted By: Mode (1/31/2010 3:30:53 PM)


This is actually quite a deceptively good card.

Truth, it does give you lands and therefore give you reliable landfall every turn, but in the Grixis Control deck, weeding your deck of any of the early game spells not only thins your deck, but with Treasure Hunt, really improves your chances of drawing out a Cruel Ultimatum.

Of course, to do so, you should ensure the board is quite clear and that you are confident enough to cast the Nicol Bolas spell.

Posted By: Balhaza (2/10/2010 4:34:19 PM)


First, there is no real need for this card if we're arguing about deck consistency in Standard.

Second, even in Legacy we already have Foresight, a card that can thin your deck and remove other dead cards AND can hit lands. Foresight isn't that useful for competitive Legacy (we have fetchlands, duals, and broken one-shot mana sources that can enable low land counts already), but it can be really darn good for casual.

Now, while there are a couple of lame combos with it (Treasure hunt + Seismic Assault for example) I really don't like this card in general. Big thumbs down for this one, especially at rare.
Posted By: Atmos (2/18/2010 5:20:10 PM)


Alright, I just made a pretty good deck with it. Here's my idea: 4 Mirror of Fates, 4 Selective Memory's. First, get a couple Walking Atlas' out, along with a Tideforce Elemental, with maybe a Pilgrim's Eye in your hand. Exile all nonland cards with Mirror of Fate's ability, then grab 7 you need, heck, maybe grab an Admonition Angel or Baneslayer and play her. Then I use another Mirror of Fate when you have no cards left in your library, before you would draw out next turn. Play Admonition Angel, then play a land, then use however many Walking Atlas' to play more lands and start exiling your opponent's stuff.

P.S.- I reserve the right to use this in tournaments if legal, lol, but seriously, yeah.
Posted By: Alicanto (3/4/2010 12:48:39 PM)


@Master_of_Evocation: Lol, yea. Just exile everything else, and get the last card.
@Blackshamrock: Thats clearly worth a try, isn't it?
Posted By: Nikeyeia (3/10/2010 5:12:37 AM)


I like the card and the idea. Blue should have many very specific spells that might become useless nd therefore should be removed or used to generate a profit. (f.e. draw+discard). However 'any number' might become a problem and is hard to balance. So it ruins a rare slot. I would have preferred a reprint of Ancestral Knowledge.
Posted By: Cheza (3/19/2010 10:32:47 AM)


@ Champion_Kitsune
this is for nonlands, Mana Severance is for lands
Posted By: Guntz1092 (3/20/2010 6:34:07 PM)