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Community Rating: 4.263 / 5  (179 votes)
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Shouldn't be mythic and is adequately priced and not too ridiculous. I rather like it. 15 overall mana for a 9/9 lifelinker indest? Heck yes.
Posted By: Johnald (4/16/2010 8:40:15 PM)


it would be nice to have flying. but hey, a 9/9 with lifelink and indestructible is great too. not worth a mythic tho
Posted By: cbenedict1 (4/20/2010 1:13:06 PM)


This card rocked the prerelease. Honestly, if nothing else, it's definately playable in casual.
And I like this card a lot. At first when I saw it in the spoilers, I thought it would be pretty much useless. But after playing with it for a while, it actually seems to work pretty well.
Posted By: GrimjawxRULES (4/22/2010 8:37:26 AM)


Worst case scenario, you have one less removal card to worry about. Best case scenario, you have a 9/9 lifelinking indestructible on your side.

Never be afraid to play something just because its removal bait. There's a REASON cards like this smoke out removal so quickly.
Posted By: SocialExperiment (4/23/2010 10:26:40 PM)


I see your Oust, and I RAISE you an Emerge Unscathed!
Posted By: coyotemoon722 (4/25/2010 7:45:15 PM)


ROE is probably the most Johnny set in standard. possibly ever. this makes it very versatile. take this card for example. I know what you're thinking: 9 for a 6/6 lifelinl?! yeah. there's a reason why Venerated Teacher exists.

And let's be honest; how many times is white going to end up tapping out at the end of the turn? this card allows an outlet for that extra mana (assuming you have the appropriate protection for your source of aggro).
Posted By: WhiteyMcFly (4/30/2010 5:44:17 PM)


Overkill Timmy card is overkill and for Timmies. Shiny, but impractical. Even after shelling out the mana, it still dies to white removal, sac effects, or bounce, and any aggro deck worth their salt will have you dead before this thing even hits level 6.

Posted By: FogRaider (4/30/2010 9:20:31 PM)


While a 3/3 for CMC is good, it takes too long to get to level 6, when lifelink becomes available. Outside of Rise of the Eldrazi limited games, It's probably not that useful as a standalone creature. Student of Warfare is a faster creature with level-up attributes available within one/two turns.
Posted By: ClowWizardEriol (5/3/2010 6:22:28 PM)


Has anyone else noticed that it needs a total of 12!!!!!! level counters on to get fully effective?
It's not horrible but it's not that great either and definetly not a mythic
Posted By: Qazior (5/4/2010 11:04:51 AM)


I noticed that he is very strong in a White Weenie deck. A perfect tempo hand will include Student of Warfare, then Stoneforge Mystic, Transcendent Master him self, then Ranger of Eos. After you make that round, you can start dedicating mana to your two level up creatures. He would fit perfectly since I can't think of any standout, main deck 3 drops for WW. This is good, I think he's a sleeper rare.

As of late, people have been giving level up a lot of heat and then there are those who love it. I think this is a good sign of a well designed mechanic. Believe it or not, level up is a mind game. You can get out all your threats and then threat to level up your "level zero" creatures into threats. Converting a basic 3 for 3/3 into a 9/9 with lifelink and indestructibility is no joke, especially in the competitive environment. No extra mana is ever wasted per turn. After your opponent has taken out your problem creautures, he has left the 1 for 1/1 and 3 for 3/3, who did nothing earlier,... (see all)
Posted By: thornraven (5/8/2010 12:03:54 AM)