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Community Rating: 4.241 / 5  (197 votes)
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I'm thinking this guy is excellent in the sideboard especially when you know your opponent only uses removal in the form of Dismember or Lightning Bolt. It's considerably worse atm due to all the Into the Roil's running around.
Posted By: EpicBroccoli (6/5/2011 5:10:17 AM)
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So with Mirrodin Besieged out soon, I'm gonna be making an awesome deck with this guy to get him out on turn two often enough to make it worth it.

Starting Hand: 3 Flayer Husk(these besieged cards are what make this shine), 1 Demon of Death's Gate, 2 land, other (cards can be made up slightly by drawing, which will make this more possible)

Turn 1: land, Flayer Husk.
Turn 2: land, 2 more Flayer Husk, pull out your pretty new demon by sacing the 0/0 germs and paying 6 life.
Turn 3: land, equip a Flayer Husk to Demon of Death's Gate, swing for 10 in the air.
Turn 4: land, equip the other two Flayer Husks to him, swing for 12 in the air. victory unless trampling over fliers first.
Turn 5: victory.

Obviously, he is vulnerable to white or blue removal, but even if you only get him to survive for one swing it is worth it.
Posted By: Totobean (1/30/2011 7:33:47 PM)
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You may also attack with Kaalia of the Vast and play Demon of Death's Gate without paying it's mana cost. PS it gets haste just for lolz
Posted By: DarthParallax (8/11/2011 9:12:51 PM)
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Best bet is to drop him fourth turn with Sengir Autocrat tokens, then immediately equip with Lightning Greaves. Demon of Death's Gate is a huge investment and requires protecting as such, it's far too tempting a target for removal (puts your opponent massively ahead due to the three creatures and 6 life you paid) or even just bounce (turn 1 combos get foiled by Unsummon or even Silent Departure!). Against a prepared opponent, this is best used as a consistent threat: "Tap out ever and this thing is really going to ruin your day". Being able to cast it for free means you can cast whatever else you like. If they counterspell it, down comes the Demon!

@SgtSwagger: Opponent hits it with Unsummon. Sadface.

Oh, and it says sac BLACK creatures. BLACK. No Memnites.
Posted By: LordRandomness (1/1/2012 6:06:25 PM)
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i wanna run this so bad in a mono black aggro deck but dark tutelage wont let me:(
Posted By: akantor (7/11/2010 3:13:37 PM)
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Too bad they didn't reprint Sengir Autocrat...
Posted By: achilleselbow (7/14/2010 2:31:49 PM)
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I'd love to see someone respond with plummet after this guy came into play via his alternate cost.
Posted By: allmighty_abacus (8/31/2010 8:56:19 AM)
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I love that half the comments go to the tune of "2.5/5, dies to removal, unplayable"

It's true you know. This format has no place for a 9/9 trampling flyer for 0.
Yeah, I know that's kind of cool, but it's just not enough.
Perhaps if he was completely uncounterable, then he would be worth the 0.

Only timmies play creatures without shroud.
Posted By: JackofAntioch (6/8/2011 9:56:53 AM)
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Pretty good representation of one of black's core flavor aspects. It's all about risk. You bring him out on turn three or even earlier, you have a gigantic, terrifying threat that will end the game in no time. If he gets Pathed, you just lost all your creatures and took a 6-life hit. Is it worth it? I think so. So he gets Pathed every once in a while and you lose. So what? If he survives, you win, most likely. Talk about a fun card.
Posted By: Zulp (7/9/2010 1:19:37 PM)
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I would prefer to sac 3x festering goblins
Posted By: SHlT (6/20/2011 9:15:07 PM)
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