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Community Rating: 4.154 / 5  (130 votes)
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Kind of a nerfed Balance.
Posted By: JFM2796 (8/5/2011 9:15:22 PM)


This card is amasing in the current meta of Agro decks...with goblin grenade and zombies big atm this card will be great in U/W control when it gets big and popular agian, played my old U/W tapout with a few changes to make it standard legal and updated the mana base...put 2 timely reinforcments in and wrecked every aggro deck at FNM...was a blast
Posted By: blitzer090909 (8/6/2011 6:00:06 AM)


3 1/1s aren`t bad. 6 life is nothing to sneeze at either. And much better than Even the Odds.
I added one of it to my casual Griffin White Weenie deck (yeah, I have a Griffin Deck! Luv ya Griffin Rider) just to see how it worked. It may sometimes be a dead card, but with the right timing it's just brutal. Specially if followed by Guardians' Pledge, which turns makes you swing for 9. Also has a lot of positive sinergy with Pacifism, because the pacified creature still counts towards this. Probably the only reason I still have Pacifism in my deck instead of Oblivion Ring (maybe other than me being too lazy to move my ass away from the table and ask the guy behind the counter for a playset of Ring).
Of course, it's still a 2-of, at most, and there are people who don't like it because it involves some luck to get the right timing, unless you have some kind of creature sacrifice/pay li... (see all)
Posted By: Lash_of_Dragonbreath (8/13/2011 10:52:40 AM)


"Look to my coming at first light on the third day. At dawn, look to the East"
Posted By: DarthParallax (10/20/2012 11:01:54 AM)


If this card were instant (like some people want it to be in the comments), it would be more bananas than it already is. I don't know what is untimely about gaining lots of life and getting 3 creatures for just 3 splashable mana.

Heroes' Reunion is 2 mana, and that card only gives 7 life. Midnight Haunting is 3 mana, and it only gives 2 tokens (flying, but still only 2). Gaining 6 life and getting 3 tokens for the same cost is ridiculous.

This is almost as bad as Thragtusk, and at 3 mana, is comparable.
Posted By: RiftenBlack (1/23/2013 11:22:22 PM)


This is exactly the amount of life and board presence that a control deck needs to stabilize after three turns of aggro beatdown! If you have any kind of mid-late game, they're not catching up.

Sideboard 4 if Vampires and/or RDW get out of hand, and you won't be disappointed.
Posted By: iantewks (7/11/2011 8:32:40 AM)


Like it! that's utility cards like they should be, and it has that feel of making something awesome happen when played!
Posted By: BeastSoulEyes (7/28/2011 2:15:28 PM)


play with four of these. Never know when things are going to get hairy. ALways buys me enough to time to see another day. One time i was playing this red burn deck and i got four of these. Ended up man landing him to death with my celestial collonade.
Posted By: tworainclouds (8/7/2011 11:43:59 AM)


This totally wrecks RDW. It's like you counter both their Goblin Grenade and Kuldotha Rebirth (which makes it a 4-for-1)... and you're still up 1 life!
Posted By: Gabriel422 (8/7/2011 9:07:56 PM)


I love this card. I was playing a game with a buddy the other day, and it was going something like this:
deadeye1387: 3 life. Controls 5 Plains and 3 Mountains. Only other permanent was Honor of the Pure.

Friend: 11 life. Controls 15 swamps, and even more zombies.

I had this card, Lightwielder Paladin, Palace Guard, and Elite Vanguard in my hand.

Guess who won? :)
Posted By: deadeye1387 (8/13/2011 3:54:55 PM)