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Community Rating: 4.221 / 5  (156 votes)
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I'm astonished nobody has mentioned Last Chance!
Just end the turn before your end step, and you have a red time walk.
Posted By: KokoshoForPresident (5/23/2012 6:54:55 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


What a minute, am I reading this right? A way to actually break Nacatl War-Pride? O_o? Un-freaking-believable.

EDIT: As SonorHC said: You wait until the Beginning of your End Step, with the 'sacrifice/exile at EOT" triggers on the stack, then you use the Sundial. Any time before that, before those triggers go off, would just cause them to happen on your opponent's End Step instead. I had a judge rule it this way at the release party.

@Najin: That wouldn't work. You would lose your next turn from the manta coming into play, bounce it and gain...your next turn. It would cancel itself out. The isochron scepter + Final Fortune would work, though.
Posted By: endersblade (7/23/2011 2:27:49 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I'm sure that many a Johnny will break this so very hard.
Posted By: WateryMind (7/7/2011 8:00:18 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Since you discard down to your maximum hand size, why wouldn't "end of turn" abilities still trigger off of it too?
I swear this card isn't as good or useful as people are trying to break it out to be. I want to see some serious rulings on this.
Posted By: Dr.Pingas (7/11/2011 2:45:57 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@DragonsRCool

Actually... it will.
Posted By: DrTran1112 (9/25/2012 8:29:06 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Infinite turns by turn 4 (T2 if you're running black). Isochron Scepter T2 (Exile Final Fortune), Sundial of the Infinite T3, T4 Start the fireworks. Then lose the game because you've just created an infinite loop :)
Posted By: funnynuts (10/11/2012 4:23:48 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I cant beleive they put a card this complex into core set. If you dont have a basic understanding of the stack then this card makes no sense!

This card is absolutely blonkers, and enabes things that were not supposed to happen.

This is the kind of card that just discourages new players. This is out, you act of treason, and a new player wants his prized rare back. But then you say nope I end the turn and now its mine for the rest of the game.... Welcome to magic Timmy, play again soon!


Edit: Oh woops act of treason would not work. But you could still do some things that new players wont understand the slightest.
Posted By: TheWrathofShane (10/23/2012 5:11:28 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@TwoStars: Why would your opponent try to kill your obliterator on your turn if you have this on the field?

This card is good, I'll not take that away from it, but I hate it when people make a card better than it is by assuming God Hands and idiotic opponents. If you're playing in a special olympics tournament, you don't need this card to win.
Posted By: PeabodyET (7/8/2011 11:17:35 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Mimic Vat.

@MockTurtles; Go read the rulings on Mimic Vat

That is all.
Posted By: Multihunter (7/9/2011 8:33:05 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I would say that this has potential to create an entire new archtype: the one where every play is made on the opponent's turn. And I will find a way to break it.
Posted By: Lateralis0ne (7/31/2011 1:50:36 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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