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Community Rating: 3.807 / 5  (119 votes)
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@Utopian233: the token will be exiled as normal. The exile effect is part of Saint Traft's ability, and is not affected by this card.
Posted By: adrian.malacoda (12/9/2012 7:48:40 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


This should be legendary. :)
Posted By: Zhared (2/21/2012 5:37:01 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I'm not too impressed, green players don't often enjoy a 6/6 for 6 with no abilities right?

So now you can make all your creatures that way! I mean, if it said may, or let them keep its abilities, it would be crazy, but if this card's effect started for you each game, take some of your decks, how many of them got a lot worse?

It does do well where it does, but I don't know a lot of players that will be satisfied beating face with a bunch of 6/6 ... weegees.

Haha I can see people don't like how I don't like this card, that's fine, you can use it then.
Posted By: ICEFANG13 (9/23/2011 8:50:43 PM)
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I like it but it has its weaknesses, such as Arrest.
Posted By: Gcrudaplaneswalker (9/22/2011 9:58:08 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


ummmmm green and black mana ramp deck with essence of the wild, army of the damned, and endless ranks of the dead is what I'd like to see
Posted By: am802g (10/12/2011 3:00:42 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Question regarding this and Saproling Burst. After the tokens copy the Essence, are they still considered tokens tied to the Burst? Basically, when the Burst fades away, do those creatures go with it?

For more saproling shens, try adding Saproling Symbiosis or possibly Saproling Cluster ( great for getting cheaper use of your mid-game vanilla creature cards. )

And to anyone else listing creatures with EtB spawning effects, they don't combo with Essence. They are already a copy of Essence by the time they hit.
Posted By: RedJaron (2/12/2012 9:58:36 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@Salient My reaction exactly! I went looking for combos with this card, and I found Requiem Angel. Cast Essence after the Angel is already in play, and as long as you can keep the Angel alive, creatures that enter the battlefield under your control become 6/6 with "If this creature dies, return it to the battlefield under your control." Sacrifice engine, board wipe (taking special care to save the Angel), straight-up overrun... The possibilities are nearly endless. And that's only one combo.

@RedJaron: I would think that the tokens would die when Saproling Burst leaves play. The Burst 'keeps track' of the tokens put into play. Just because the tokens change doesn't mean the Burst no longer recognizes them. Now, if it were the tokens that kept track of the condition of the Burst, they would survive because Essence would overwrite them.
Posted By: CaptainNinJoe (2/19/2012 8:28:06 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Hyperion Blacksmith
Posted By: Morgaledh (9/11/2012 9:58:00 AM)
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Quite the Johnny card.
Posted By: JFM2796 (9/22/2011 3:45:32 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Not even steeply priced with green's ability to ramp. Should make the germ tokens produced by all the Scars block living weapons ridiculous. Too bad Necropouncer is the only one with haste.
Posted By: longwinded (9/22/2011 4:30:41 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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