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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.266 / 5  (92 votes)
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@Nucleon I REALLY hope not. do you know how game breaking that would be? the idea of exile is that it's gone forever unless stated otherwise(this, karn, suspend, etc.). imagine hitting your opponent's bs collosus with an into the core and then they use some card to bring it back. no, that would be bad.
Posted By: ignaeon (1/28/2012 11:00:13 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


@htgtmd
That doesn't work that way, when Unearthing, if the creature leaves the battlefield, it goes exiled instead.

Great card, if your creatures are going to die, just exile them with 1. Wait some turns and then POW! flashbacked Ancient Grudge before your turn.
Posted By: Wizpal (1/28/2012 5:47:10 PM)
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I can see that it's got great potential, but you're going to need some way to be able to destroy it yourself to make use of the first ability, the second ability doesn't become relevant until the far late game, and it's counterproductive to try to use both.
Posted By: sonorhC (1/28/2012 8:18:20 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Looses something in a set where it's so hard to destroy it. You could conceivably open an entire sealed pool with a Helvault and no way to set it off.
Posted By: TPmanW (1/28/2012 10:19:21 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Looks like Karn Liberated got a toy at Exile-r- us.
Posted By: GFrogbottom (1/29/2012 5:46:35 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Only fun in limited since it only benefits you. Permanent removal late game. Though outside only Wrath/Slaying abilities shenanigans are its home.

As for the story I also would of though it wouldn't be something so wide open and fragile. There should be more demons and devil with the stand alone next set but with it being proabably Sorin to free his angel the weak stuff should be no problem for him.
Posted By: StarOutlaw (1/29/2012 11:58:02 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Going straight into my CIP to supplement Culling Dais and Mimic Vat.

Not only does my opponent permanently lose a creature to Fiend Hunter because of stack manipulation, Helvault brings it back for an encore.
Posted By: nirvava (1/30/2012 8:38:08 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


This can stop cards like Sedris, the Traitor King and Diabolic Servitude from permanently exiling your big creatures.

Reminds me of Safe Haven... too bad you can't sacrifice Helvault whenever you want.
Posted By: htgtmd (1/31/2012 9:08:58 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I got a rock...
Posted By: ScarabKnight (2/5/2012 12:18:52 PM)
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SERIOUSLY, this is one of the best mythics in this expansion!

I would say the second ability is shit because it costs 7. That's way too much. I LOVE THE FIRST ABILITY.

With 3CMC, you can cast this card at the very beginning of the game. Whenever your creatures are going to die, you just use first ability and exile it before it goes to the graveyard. In other word, you can save a creature from death every turn!!! How isn't this card awesome?

Ways to destroy Helvault are many. One of them is just cast another Helvault and they will destroy themselves cause they are legendary.

I think this card is super fun to play!
Posted By: Ike38 (2/7/2012 7:22:21 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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