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Community Rating: 3.615 / 5  (65 votes)
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Sac your Wurmcoil:D
Or, if you're a cheapskate with mana, sac some Wall of Tanglecords
Posted By: rawrinsanity (3/1/2012 11:39:14 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Pretty good card on its own; spawns 2/2 tokens for 1 toughness.
Now the obvious thought would be that it would combo with parallel lives and work in a token deck of sorts, however, the fact that this enchantment creates WOLF tokens makes it especially wonderful for WEREWOLF DEKCS, DUHH

We already know that werewolf creature cards cost little mana, so having this card increases your options in lategame if your opponent has superior blockers and creatures while you at best can play a medium-ability werewolf each turn (+/-). If you've been playing Full Moon's Rise and Moonmist, your werewolves should not be dying much, so sacrificing a 10th-turn Reckless Waif, for example, which will probably be a 3/3 or 4/4 depending on if you have a Mayor or Immerwolf out, will spawn you 3 or 4 2/2 tokens. Rolling temblor won't affect them, again, because they are being pumped by Mayors or Immerwolves. This will effectively transform a stale 5/4 Reckless Waif into 4 action-hungry 4/4 wolves. Additiona... (see all)
Posted By: Zaroganos (3/15/2012 4:39:46 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


what you do with this card is take the tree of redemption switch its toughness with your life, youll have 13 life the tree will have 20 toughness, then you sac it and poop out 20 wolf tokens, (whilst also pooping on your opponents chances) assuming he/she doesnt have day of judment or some other wrath card 4/5
Posted By: plague_stinger (5/9/2012 7:05:04 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Slagwurm Armor. Attach it to one of your wolves to make 8 more for an equip cost of 3. Sounds like a bargain to me.

Edit: Oops, didn't see the word "nontoken." My point still stands, though.
Posted By: Chimaera2357 (6/22/2012 9:04:32 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Overgrown battlement, sheltering word, primordial hydra and feed the pack... absolutely unreal on all levels.
Posted By: HeWench (7/5/2012 2:08:33 PM)
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Maybe this would be good with Devour? Use cards with good devour, 2 or 3, and then sac those for more tokens for more devour?
Posted By: wholelottalove (9/29/2012 9:16:10 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Would be 5/5 if it was ANY end step. As-is it's fun but mediocre.
Posted By: jstorrie (10/22/2012 2:22:01 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


in all honesty, I really wanted this card to be good. I tried and tried to make it work well, but it is just really situational. considering how easy it is to mana ramp in green, I would rather just play wolfbriar elemental and kick it a bunch of times.
Posted By: endersblade (11/14/2012 3:54:11 PM)
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Just imagine if instead you could've activated this ability once per turn at any time.
Posted By: miilkshake (12/20/2012 11:57:59 AM)
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Combos with Tower Defense! Gets you six 2/2 wolves from the lowliest 1/1 ! Edit: With Garruk's Packleader and anything that boosts wolves / tokens Intangible Virtue this becomes a great draw engine. Sac a high toughness non-token creature and draw cards equal to that creatures toughness due to the 3 Re/3 wolf tokens. You may want a Reliquary Tower if you pull this off!
Posted By: TowerDefender (5/18/2013 9:20:02 AM)
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0.51.01.52.02.53.03.54.04.55.0

 




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