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Community Rating: 2.123 / 5  (73 votes)
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I'd be quite happy if those 5 cards were islands, assuming I had a 6th in my hand.

Maybe I should go on a Scouting Trek?
Posted By: Asmodi0000 (9/27/2012 9:12:47 AM)


Great card. With 5 CMC, you get (1) Draw 5 cards + (2) Take an extra turn after this one. Isn't it good? You just need to follow some rules.
Posted By: Ike38 (9/27/2012 11:20:29 PM)


the archetypal johnny card: requires some work, rewards you along the way, and gives you a nice bonus at the end, but usually nothing too powerful.
Posted By: Arachibutyrophobia (9/28/2012 7:50:18 PM)


Way too expensive and conditional for what it does, even with the possibility for library manipulation; which, I will add, does not seem to be in good supply in this block so far. Maybe the Dimir will help out that situation in the coming months?

Lotsofpoopy's vision for the perfect deck is... apparently every card in RTR and M13 (since they are all deadly in the hands of a "pro") along with what would amount to a truckload of one type of basic land. Good luck to you, sir, you will need it.
Posted By: Totema (10/3/2012 12:16:32 AM)


I'm not going to claim that my memory is fresh, but I cannot think of a worse card to get in limited in recent memory. Fun in casual, for sure. Everywhere else, no thanks.
Posted By: The_Trendkill (10/6/2012 8:33:59 AM)


Try to use this in my landfall edh deck with Scouting trek... and it's work... with Azusa in play.
Posted By: NaJin (10/14/2012 4:48:11 PM)


It seems this relies on perfect luck. You can't have any "single" cards in your deck, thus it wont work in singleton formats. What if you have 2 of these in your deck instead of 1 (maybe to increase chances of drawing, because let's face it, if you play with this, you build around it) and you draw the other one in the 5 you exile? I only see this working well if you have a full playset of each card you play with, including 4 of these. An interesting and fun-looking card none-the-less.
Posted By: Farspeed (10/20/2012 4:44:31 PM)


It's an interesting mechanic and unique design. Just breaking it down: 5 CMC, nets you a 5-card draw and an extra turn. However, you have no idea when those will arrive. It's also pretty unreliable for the occasional 1-of's in your library. It'll probably be pretty fun for casual decks full of playsets, but I doubt it'll see any competitive play.

My embarrassing moment with this card: Exiling my only Isperia, Supreme Judge. Would have won me the game, but I got sent on a goose chase through the city.
Posted By: Kura-san (10/26/2012 1:04:19 AM)


Take a burning vengeance deck like sweet revenge, take out 1-ofs or add more in, non-standard cards, the armored skaabs, and add some copies of the rare lands, and you have a standard deck that can use this card well. The extra turn and cards suit this deck well, and it is easy to activate. If you pull it early you can get it out easily, and if pulled too late to be good then just chuck it to the GY.
Posted By: MCC1701 (10/30/2012 12:35:40 PM)


Casual Post (haters go away :P)
Could be fun with 4 each of this card, Snap, Cloud of Faeries, Frantic Search, Peregrine Drake, Great Whale, Palinchron, and Treachery. Last couple are kind of expensive for a stupid deck though haha. Also needs 24 Island any 4 other cards, maybe Preordain or Misthollow Griffin.

It would be a odd deck, but actually it could work in casual I think. Early on you have bounce (Snap) and some small creatures (Faeries). While you are staying alive you can try to get a the Search the City (Frantic Search). After getting a Search the City out you draw 5 and taking another turn within 1-3 turns when you draw right. Palinchron and Great Whale cost 7 mana each though so that could be a road block. Some real fun shenanigans could arise when you get more than one Search the City o... (see all)
Posted By: TreeTrunkMaster (11/2/2012 1:59:03 PM)


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