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Community Rating: 4.039 / 5  (181 votes)
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This is an awesome card no doubt. But is it awesome enough to usurp either Devestation Tide or All is Dust?
Posted By: RowanKeltizar (9/26/2012 9:11:14 PM)


i like bounces already. adding an "everything" clause as an extra option (just in case!) is gravy. i want 4
Posted By: ToAsTy42o (9/26/2012 5:49:23 PM)


So now blue gets the best removal in the game: a one-sided sweeper. No wonder 19 out of 20 decks have blue in them. A color that is supposed to be bad at dealing with things already on the board now has the best way of dealing with things on the board. No wonder nobody can play green competitively and the meta game is so narrow. If cards that cost more than 4 mana are impossible to use (due to cards like this, supreme verdict, wrath of god, day of judgement, damnation and the 100+ varieties of counterspell), why are they even printed?

Breaks both standard and modern. I should just give up trying to be creative.

Posted By: hypa_dude (1/14/2014 1:22:49 PM)


Why did this have to be rare? Disperse was common...
Posted By: Lord.Gold (9/27/2012 5:32:30 PM)


I don't want to play this in EDH because of how cheap it feels in counterspell-light metagames. Not looking forward to playing against it either. Potentially Ban-worthy.
Posted By: A.Minor (10/10/2012 8:24:31 AM)


@hypa_dude It's good, but certainly not broken. The Overload cost is high enough that it can't easily be played early to mid game, which is when it matters the most in most circumstances.

That said, I've gotten this guy fired off on numerous occasions on turn 4 in my mono blue devotion thanks to Nykthos. It is mono black's worst nightmare.
Posted By: jlbyellin (1/16/2014 6:43:06 AM)


I play Modern Format only. So please judge my opinions on this card accordingly...

I'm really disappointed in this card.. I will compare to into the roil.. When I throw down a snapcaster mage... Cyclonic Rift does not help me... When my opponent targets one of my creatures... Cyclonic Rift fails me again... Generally in Modern, by the time turn 7 rolls around, the game has usually been decided... The fact that I can not target my own cards to utilize any "when enters the battlefield" abilities or to save any of my own cards from destruction is a huge disadvantage and it is why I run into the roil... Jeez.. Card advantage is another huge benefit into the roil has that this doesn't...

When I have run this card, more often than not, I am hard casting it for 2 and not the overload cost so into the roil wins all day long...

On the occasion when I have casted for Overload, yes, this thing ruins the game for your opponent... but I have found that this card is not fl... (see all)
Posted By: Zylo- (8/9/2013 8:06:18 PM)


Posted By: DarthParallax (10/31/2012 5:56:55 PM)


A number of people seem to misread the card. It's not, at worst, a disperse. Disperse lets you bounce your own stuff, in response to removal or to get rid of an arrest or for whatever reason. Cyclonic Rift doesn't. That's a huge disadvantage. And the overload version is far too expensive imho.

One part of it is super-narrow, the other super-expensive. I'll pass, and stick to devastation tide.
Posted By: majinara (9/30/2012 12:48:56 AM)


A very powerful card that pros like me will dominate with. This card is so good that non-pros might possibly be able to win with this card as long as they are not playing a pro like me.
Posted By: Lotsofpoopy (9/26/2012 5:08:36 AM)