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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.236 / 5  (197 votes)
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Almost every multicolored EDH deck out there already runs Darksteel Ingot. Unless your playgroup is literally overflowing with artifact destruction, the extra ability on this artifact will be much more useful to you than the indestructibility on the ingot.

Between this artifact, Cavern of Souls, and Command Tower, Wizards has really been giving a lot of cool toys to multicolored EDH decks.
Posted By: Werewolf- (10/1/2012 11:56:45 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Basically, there's no reason NOT to play this in Commander. It's that good.
Posted By: Radagast (10/5/2012 5:47:54 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Quick rule reminder for people playing EDH: If a mana ability you use would tap for a color not in your commander's identity, it instead taps for colorless mana. In other words, this will fix mana for your commander's colors, but don't even think about using it to tap outside your colors.

Still, insane mana fixing for an insanely low cost. Awesome for any non-mono EDH deck.
Posted By: Wurmcaller (10/19/2012 9:25:02 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Door to Nothingness on Easy Mode... Lol
Play with black, run x4 of these as basic mana fixers and some standard tutors. With this setup, a singleton copy of door would make for a sneaky win condition.
Posted By: TheWrathofShane (10/24/2012 9:17:26 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card is really extraordinary. It can ramp any color deck to 5 mana on turn four, letting you spring all kinds of great cards a turn early, like Wolfir Silverheart, Thragtusk, Thundermaw Hellkite, Tamiyo, the Moon Sage, Curse of Death's Hold, Vorapede, etc. For a non-green card to allow you to get out a Thundermaw or a Tamiyo or a Curse of Death's hold a turn early is awesome. Of course it also fixes your mana colors, so you could actually play such 3UU, 3BB, and 3RR spells in the same deck and have a good chance of casting whichever one you need. This card could actually make grixis control competitive again. And to top it off, it actually synergizes very well with cards like Evolving Wilds and Desolate Lighthouse, because they can now provide colored mana. This really boosts Evolving wilds in particular becau... (see all)
Posted By: MarlinFlake (12/1/2012 12:50:43 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


A rare 5 stars from this rater. Wizards wants you to believe that this is for Dimir so you can actually cast their spells, but this is...it's just so...it just completely removes the whole aspect of the game that is color restriction. Suddenly you can play 5 color cards with 8cmc value for 5cmc. And it's an artifct that can be tinkered in a door to nothingness deck. So that's something.
Posted By: Hercynian (1/22/2013 9:25:55 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Wait... the colours in the lantern...

Red, green, yellow...

A chromatic lantern...

Chromatic... chrome... Google Chrome...

Good God O_O
Posted By: Ataraxiom (9/6/2013 9:54:39 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Wtf wizards?

1) I thought you guys said you weren't going to use rarity to balance power anymore and just use it for complexity. This card is simple. It's an enabler. It's going to cost tons of money because it's simply good and goes in many multicolored decks. Uncommon at best, definitely not rare.

2) This would have been fairly costed at 5... (maybe 4) this would force it to compete with gilded lotus, and rightfully so. Drop something for 5 that gives you black lotus capabilities, or make all your many any color. Are you looking for mana ramp + some color fixing, or infinite color fixing? Depends on the deck.

Conclusion:
Wtf wizards!?!?! Please stop breaking this game. I love magic, but time and time again you print truly unfair cards at rare/mythic rare... making the game entirely PAY TO WIN... not pay for customization. You also make any chance at developing an interesting deck nearly impossible. Everyone just builds stupidly fast and broken decks. I miss old magic, where inter... (see all)
Posted By: Eluem (1/28/2013 5:32:42 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@vakyoom; I'm sure people will flame me for this, but how is this not balanced? It's powerful yes, but I have to disagree with all of your "arguments". Especially those about RtR (but thats for another time). I'm not a huge fan of a lot of it myself, but that's mostly because I don't really care for the guilds or their "abilities".

Legendary? if it was 1 or 2 cmc less.
CIP Tapped? if it was 1 or 2 cmc less
4 CMC? If it was an uncommon or even common.

You have a right to you opinion, which I'm sure the majority shares, but this is just mine. Then again I like to turn 1 or 2 Jin-Gitaxias/Iona so maybe I just like broken things =)

Note: My only problem with Cavern of Souls is I don't have any; and at $25 I probably never will. Unless they drop in price substantially when it cycles out of standard.

@Hylebos; I wasn't that interested in this for my decks until I read your comment; how did I forget my slivers?!?! This plus Gemhide Sliver + Quic... (see all)
Posted By: RecurringMemories (11/11/2012 3:00:02 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This artifact is amazing and I am surprised it is not mythic. I am a pro and I approve this card, but this card is so good that I think even non-pros will realize it's greatness.
Posted By: Lotsofpoopy (9/26/2012 2:42:47 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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