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Community Rating: 1.623 / 5  (81 votes)
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LOL, this is terrible... not quite Wood Elemental or Sorrow's Path terrible, but probably bottom 10.
Posted By: Technetium (10/30/2013 11:46:24 AM)


.5/5 Doesn't even make a good coaster.
Posted By: Silence9 (11/26/2013 1:12:57 PM)


Wow, the **idea** behind this is good, love the cost to cast it, just 1, but then having to pay 5 to Tap and use its ability? No thanks.

The problem is that the ability, for what it is, is overcosted. The cost to put the artifact into play is great, the sacrificing is ok (maybe I'd be fine with paying 4 if it didn't require sacrificing the artifact), even dealing 3 to a creature - no choice between creature or player is not the end of the world, it's that cost of 5 to use the ability that drives me nuts.

Posted By: Travelsonic (11/30/2013 9:15:54 AM)


If this had instead cost {3}, {T} to activate it would've been okay because it would give colours like {U} and {G} access to direct damage. As is, it's unplayable... the fact that it can't even win you the game (because it only targets creatures) just adds insult to injury.
Posted By: tcollins (1/14/2014 3:59:17 PM)


What the flavor text is saying is that if you annoy a forge god, they're going to make you artifacts that suck, like this one.
Posted By: Aquillion (3/8/2014 7:20:24 PM)


I get the cost division here to be able to put it out cheaply and activate it later on, but I'm not sure if it was divided as well as it could be, a 2-cost 4-activation would let it do its job a little better, saving a turn while forgoing your 2-drop creature. A calculated risk.

2.5/5 for it giving it an earnest try.

@troll_berserker Yeah why can't uncommons be as strong as rares? It's almost like wizards doesn't want you having a lot of a powerful effect in limited environments.
Posted By: PopcornBunni (3/17/2014 12:32:14 PM)


Gatherer works better in the Companion app!