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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.765 / 5  (132 votes)
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Oh screw it. The next time the Mind Sieze deck is in stock at my local card store I'm just gonna grab two more so I can have a playset of this little guy.
Posted By: Madarakita (11/8/2013 6:05:18 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Dear WotC Team,
It's the powerful and rare spells that got me excited and dragged me into Magic back at school. Yet what kept me hooked up in the long run was the strategic depth and outplaying your opponent by seeing more angles during a game and better planning. It was *interacting* with my opponent to see what happens.

True-Name Nemesis is the exact opposite of these qualities. It is an almost indestructible pawn that can move forward entirely unimpeded. It doesn't outright win and can be dealt with somehow - but still embodies a stale, stagnant and numb approach to the game. I will give it to you that it has great flavour in Commander, but while fine due the intrinsic qualities of a multiplayer game, this mechanic has horrific consequences in 1v1.

I won't quit Magic because of True-Name Nemesis. Not because I thought the card was still fine - but because I still believe, you will not release such numb cards into environments where they poision the play experience for both sides.
... (see all)
Posted By: myFinalFantasy (12/2/2013 2:47:03 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


The most hilarious part about True-Name Nemesis is how it's completely game-breaking in any 1v1 game based on creatures. It doesn't need to be a highly tuned deck with legacy level spells either, this thing can be plopped in a casual game with a friend who just got into Magic with his barely modified intro deck and they'll still be incredibly frustrated and unable to kill it. It's like WotC took every single complaint about Invisible Stalker, Sigarda, etc. and made it into the least fun creature ever.

I thought Magic was supposed to be fun.
Posted By: Fireballmage (2/11/2014 6:51:22 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


People seem worried about how this guy is going to affect Legacy. That ain't hard: if the effect is too detrimental it will see the Banned List. Until then, I'll drop 4 of these guys in my Fishfolk deck and drive them around the pond. I'll bet they're a scream while they last!
Posted By: elhajjaj (11/17/2013 7:31:11 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@MrMonday "Why is this rated less than 4? It's stupidly powerful."

Because not everybody is using the rating scale as a measure of card power. Many are using the scale as a measure of "how much they like the design". And a lot of people think this is an awful design, precisely because it is so powerful (and clumsy, in that it basically required a rule rewrite to exist).
Posted By: thatmarkguy (12/5/2013 4:17:46 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Kind of a stupid card. Merfolks are good in legacy? We're printing a product that is aimed at commander players? Lets make an overpowered merfolk for the merfolk decks in legacy and stick it in the commander boxes! Wooh!
Posted By: SAUS3 (10/31/2013 11:33:40 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Just for fun, here's Mono Green's answer to this:

Llanowar Scout
GreenGreen
creature - elf scout

flash, deathtouch
When Llanowar Scout comes into play, attacking creatures lose all abilities until end of combat.

"Fortunately, we did not give away our position."
-Ironclaw war journal, final entry

1/1
Illus. Anson Maddocks
Posted By: deep_shadow (2/13/2014 5:55:06 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Horrible design, the least fun card I have ever encountered. I hope they learn from this joke of a card and don't make a glaring mistake like this again.
Posted By: observant1 (4/19/2014 5:48:23 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card had to have been designed by an eleven year old. It is so boring, yet so powerful. It dilutes the game by removing interactivity during combat (which is where I thought Maro and Co. were trying to drive the game towards.) I'm honestly considering not playing Magic anymore, because playing with/against this guy makes for the most awful games of Magic.

"We wanted to print a creature so that players could just kind of play the game by themselves- improving the Magic experience on an individual level. We hope this will open the market to a new niche of people- the ones without friends"
Posted By: thekingslayer_ (11/24/2013 10:07:22 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


How much more can Wizards dumb down the game?
Posted By: Nincompoop (11/23/2013 7:41:58 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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