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Community Rating: 3.597 / 5  (67 votes)
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this card confuses me
Posted By: Arachibutyrophobia (9/4/2011 9:58:28 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Everlasting Torment irritates me due to the Wither clause, I don't really fancy giving my opponent wither.
Rain of Gore causes an immediate draw, as it sets up an infinite loop with no exit (lose 1, transcendence gains 2, gore replaces with lose 2, transcendence gains 4, gore replaces etc)
Stigma Lasher is interesting because the can't gain life effect can't be removed, unlike all of the enchantments. The main destruction target is transcendence itself of course, but it's worth consideration.
My favorite is Forsaken Wastes, as it has a built-in removal deterrent, and can kill your opponents without needing to attack them.
Sulfuric Vortex is my second choice due to the strong direct damage support of red and the double speed clock, though double red in the cost can be hard to wrangle with the triple white.
Posted By: Atali (9/13/2011 12:43:35 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


phyrexian mana spells FTW!
Posted By: Paleopaladin (10/3/2011 5:41:41 PM)
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So one thing about this confuses me. Is it that every 1 damage I take ALSO gives me 2 life (for a net of +1) or that I don't take the damage at all and I still get the 2 life (for a net of +2)?
Posted By: Toan133 (10/9/2011 3:07:21 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Rain of Gore WILL work, but you need a Disenchant (Naturalize, Demystify, etc) on hand to interrupt the combo. Since each trigger is dependent on the resolution of the previous one, you can disenchant in response to one of them and kill the combo once your life gets as far below zero as you feel comfortable with. I believe a Stifle will stop it as well.

But without some instant speed way messing with the cycle, everyone else is correct in that the game ends in a draw. "Going infinite" in anyway causes the game to end. The "infinite" combos people mention (Myr Galvanizer/Palladium Myr) aren't truly infinite because the player ends it at some point. You can't have infinite mana, you can have 1,285,203 or 100, but not Infinite. This is because all cards that give you mana, tokens, life, etc do so in finite amounts, meaning you need infinite triggers/activations to ge... (see all)
Posted By: OmegaSerris (11/22/2011 5:45:20 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


This will net you infinite mana with Channel. When you pay your life for mana, it will trigger Transcendence to gain you double the life. As long as you let one trigger resolve at a time, you can continue infinately.

The only problem is you will end up gaining twice the amount of life that you paid, thus making you lose the game when the triggers resolve. If you have a disenchant of some kind, you could get rid of your Transcendence before they resolve and give you a lot of life.

Or you could be tricky and end your turn with a Sundial of the Infinite.
Posted By: dberry02 (12/20/2011 7:03:46 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Leyline of Punishment.
Posted By: iUseBreakOpen (12/20/2011 2:26:13 PM)
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With the new IPG changes I gave it 5/5.
Posted By: febbstalicious42 (12/20/2011 3:03:58 PM)
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gets countered with false cure...roflmayocopters
Posted By: andoroth (1/18/2012 12:45:04 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


The art has a transcendent quality to it.
Posted By: Goatllama (2/8/2012 2:49:58 PM)
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0.51.01.52.02.53.03.54.04.55.0