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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.258 / 5  (293 votes)
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{B}{B} gets you a 2/2 creature which is an okay deal. But then he basically acts as some kind of sorcery that ONLY COSTS {B} THAT BASICALLY DESTROYS A CREATURE? Too good.
Posted By: AXER (12/18/2009 3:22:12 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card is just totally badass! two black mana and one for the kicker , 3 all in all and you get the opposing player sacrifice one of his or her creature! , my friends always gets annoyed when i drop this card , whenever its my turn they ready their card in the graveyard because they know what's coming hahaha! 5 out of 5 !
Posted By: daekoaram (2/2/2010 8:45:07 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


1 black mana to kill anything that's alone? Hot dog, sign me up. Any canny, economical necromancer would kill for a deal that good! With this effect, most likely.
He looks pretty cool and has chillingly creepy flavor text to boot.
Posted By: GradiustheFox (2/10/2010 5:00:08 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Just awesome.
4.0
Posted By: PaladinOfSunhome (2/16/2010 8:50:30 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Plain Simple Card Advantage:)
Posted By: MDStrawHat (7/17/2010 4:30:16 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Mono black in fashion again I see. Running LD-sensitive Emo Green with Tarmogoyfs seems somewhat naive, as you can just control the game with this one and Snuff Outs. Or as far as I'm concerned I'd trade Tarmogoyf to this one in a BG-aggro as well. 'Uuuge! Throw in a Shriekmaw or two and it's game against aggro ;) I guess Tempo is the modern MtG.
Posted By: Sugga (8/7/2010 4:17:38 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


On constructed: We've seen how awesome this guy is. Any mono-black deck should run him, period.
On limited: The triple black is really hard to support, but if you can, snap this guy up. Late pick first pack, earlier in second and third packs if you're going black.

I find it interesting how much people complain about how bad bad cards are when I find zero complaints about the high power level of cards like this. Is it because you guys recognize that a BBB tradeoff for power level is acceptable (not to mention flavorful), or are yall merely pacified by Gatekeep's awesomeness?

@ Mode: How'd you get those mana symbols?
Posted By: Selez (10/16/2010 4:50:40 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I have played him in a mono black deck for a while now. I just added some tectonic edges to the deck, and realized just how mono black this guy requires you to be. You really can't splash much, even colorless ramp, in monoblack. Or else you wont be able to hire gatekeeper to collect his toll.
Posted By: Pwnsaw (10/17/2010 1:25:47 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


... Seems VERY interesting card. Good in mono-black.
Posted By: Bursama (11/26/2010 11:05:08 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


After a year playing with and against this card, I gotta say it's pretty fair deal. He's powerful, but there are ways to circumvent him; he encouraged me to play Khalni Gardens and Nest Invaders, and this pulled Eldrazi Monuments into my deck. Ends up he (alongside Skinrenders) actually still gives mono-black a fighting chance against the Monument! He also caught my Sphinx of Jwar Isle a number of times, something a color like red can never do, making mono-black a different deck to play against.

He's sort of like how Mulldrifter was; like something on Daily Mtg said, I'm almost always happy to see one in my opening hand. Though creature kill offers a bit less than card drawing, and so so far I've found this to be fair. Unlike that other automatic 2-for-1, you know, Bloodbraid Elf.
Posted By: Gabriel422 (1/8/2011 9:03:04 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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