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Community Rating: 3.636 / 5  (151 votes)
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Casting three of these through the course a game basically means your opponent has to kill another player before killing you. It's a very good lifegain card.
Posted By: Blackworm_Bloodworm (4/8/2010 12:55:35 PM)
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This card is great for Felidar Soveriegn decks. Also, the foil art is amazing!
Posted By: NecroticNobody (9/7/2010 7:19:43 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


why do people not like life gain decks I made one and it works fine this is a decent card I kind of wan to put it in my life gain deck but I am not really sure what I can take out.
Posted By: dragonking987 (10/28/2010 3:54:26 PM)
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the way i see this long argument all i can say is that Majinara is a spike and is telling his opinion in a competitive perspective and those who oppose him are johnnies who believe they can turn this card into something better.
Posted By: bluemaxx (7/12/2011 5:18:06 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Majinara makes sense. His argment says nothing about Lands or Moxen, those are viable resources used to gain board position and advantage. Life gain gets you essentially nowhere, on an effect like this. Sure, lifelink is a great effect. Actually, let us compare. This card versus Vampire Nighthawk. You play this card, you get nothing but 8 life. Next turn, they swing, and you lose alot of life in the process. You play Nighthawk, you get a 2/2 body that gains you at least two life and can block and can attack. So you get something that gives you board advantage and therefore leverage and freedom, but it also helps produce that life swing. If you are staring down three goblin guides, Nighthawk will help, This card's effect will be useless in a number of turns. Majinara is right. If it cantripped? perhaps. But it don't.
Posted By: TheSwarm (6/27/2011 10:29:07 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


its ok, i don't think its as good as people are saying it is here.
Posted By: wolfv (1/29/2010 4:25:02 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Absolute garbage.

Does it neutralize a threat (counter a spell, kill a permanent etc)? No.
Is it a threat itself (deal damage)? No.
Does it weaken my opponents board position or hand in any way? No.
Does it strengthen my board position, make me draw cards or anything? No.
Protect my permanents? No.

It doesn't do anything useful. It has no impact whatsoever on the board position in any way, nor does it help me kill my opponent in any way. And if my opponent is killing me then I might want to play something to kill my opponent first, or something that stops whatever my opponent is killing me with. This does absolutely nothing helpful.

Yes there is sanguine bonds, test of endurance and felidar sovereign, which are fun casual cards. That doesn't change that "rest for the weary" is a horrible card.

@ greenandblack: gaining 16 life on turn 4 is bad, if you had to play cards for it. If you have 20 life on turn four or 36 is totally irrelevant, unless you have a way to utilize the amount ... (see all)
Posted By: majinara (5/29/2011 10:24:00 AM)
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sooooooo fast bond and this? does that work....boom five lands gain net life of 35?
Posted By: dedshaw1612 (3/2/2011 8:51:29 PM)
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This is one of those commons you use because you don't have anything better and you need some lifegain in your RW EDH deck.
@majinara I completely understand your point and yeah this card is 10x less useful than Divine Offering or cards of this type but consider something for me would you? Any deck with Ajani Goldmane needs life for his avatar to be of any use. In this case ALL life is useful. Another thing to consider is that Storm herd is a 1/1 for each point of life. 8 more 1/1s that are buffed by my Balefire Liege among other things? Hell yes. Not that any person in their right mind should use a card like this over a card that affects the field but lifegain is lifegain and if you have a deck that likes lifegain this is hella useful.
Posted By: BorosGeneral (12/4/2011 5:39:50 PM)
Rating: 
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Why do people hate on lifegain? People keep saying "use a counter or a vampire nighthawk they are more efficient" well unless you are running 5 colors that is not always an option. If you are not running blue, white lifegain can be one of the best ways to keep you alive for a couple of turns. Also has anyone considered the card Ageless Entity ? That means you could bump it up to a 12/12 inj one go. That being said even if you do not combo it with something, surviving a turn or two can make all the difference. I can give you a chance to attack again, draw another card, play another card, tap another creature or wait out a suspend effect. Surviving more turns in magic is always good. So please people start realizing that lifegain is extremely useful. Now do you want 4x copies of this card plus a bunch more lifegain? Probably not unless you are doing a lifegain deck. However 2-3 might be good for your deck, even without a combo.
Posted By: Roytaichou (3/26/2013 3:49:42 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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