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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.920 / 5  (112 votes)
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Wow. A red, faster paced version of Time Reversal.
Posted By: DacenOctavio (10/28/2010 2:44:03 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


@ozymandias, I believe not, the lands and creature come into play simultaneously

does this include permanents in your graveyard?
Posted By: Wormfang (4/9/2011 4:09:06 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


So you shuffle all you non-Sorcery/non-Instant cards into your library, then reveal that many cards?
Posted By: Diachronos (12/7/2009 5:34:39 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Sadistic Sacrament + Warp world + mnemonic wall

You probably wont need to kick the sadistic unless they have a warpworld deck as well.

add splinter twin and some other silliness like roil elemental, hedron crab, or ob nixilis, the fallen
Posted By: CerealBoxOfDoom (11/14/2010 10:27:19 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


This is a wonderfully fun Timmy card. Gets high marks for being so out there and interesting.
Posted By: Joseph_Leito (8/18/2009 7:17:49 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


The most effective way I have gotten this card to work is run lots of non creature relied mana acceleration like Trace of Abundance or farhaven elf since the elf is crucial to the mana sticking around. Also I run 4 Goblin Assaults for tons of token generation. Then Bogardan as the main kill. Mulldrifter is real nice for card draw. I also like the new capsules for permanents for more card draw or creature kill. Also since the biggest weakness of deck is really fast weenie or counter magic I usually have caldera hellion and vexing shusher sideboard among other things
Posted By: EndlessSoul (8/28/2009 9:25:34 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Having been playtesting a landfall/mana accel/warp world deck last night, I can say without a doubt that in the early game it is very, very weak, and against my white weenie deck (used by my opponent) it continually got smashed before I could ramp up to the Warp World (keeping in mind that I'm running 4 Birds of Paradise, 4 Lotus Cobras, 10 Fetch Lands and 2 Oracles of Mul Daya). You really need to luck out and land a T3/4 Ob, Rampaging Baloths or something similar in order to actually win with it, from my understanding, or take a little offense out of the deck and put some defenders in there to keep you alive while you build. Actually, out of 6 games, I only once got up to Warp World mana with one in hand and had to use it immediately - with 7 permanents on the board, to my opponent's 8. This is in a deck with 4 Rampaging Baloths and 4 Siege Gang Commanders. The 7 I got out were mostly useless (something like an Oracle of Mul Daya and 6 land), whilst he got 5 soldiers including 2 Capt... (see all)
Posted By: JaxsonBateman (10/26/2009 10:41:46 PM)
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@ Zulp

I agree in part, but I think that chaos is much more {R} flavor-wise than world-altering-effects are {U}.
Posted By: VirtueVsVice (11/8/2009 8:14:32 PM)
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@ Pwnsaw

They all enter the battlefield at the same time, so you wouldn't be getting the "or another ally" etb effect from each one. You would only get the one trigger that cares about themselves for each one.

Actually (rereading the card again), if you had some creatures that said "whenever an enchantment etb, do X", then you might be able to do some math like that.
Posted By: Fictionarious (7/29/2012 2:08:59 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


This card is awesome in a token deck. Got 60 tokens? Put down top 60 artifacts, enchantments, artifacts and lands onto the battlefield, and have a deck of pure instants and sorceries.
Posted By: atemu1234 (9/26/2012 8:22:52 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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