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@Designer_Genes
ok.. ever heard of mono-white control? mid-range? W/B recursion? there are plenty of plains loaded decks.
there is also plenty of white (knight of the white orchid which sees play in EVERY white deck) and colorless land ramp.
people need to stop looking at cards like this as a main feature that needs to be built around. there are soo many decks with room for a land like this to just be there in the deck. it will kill ur opponent if the game turns to stall

and lotus cobra IS broken in case u havn't noticed. ok i have a lotus out. w/ 2 lands. i play a fetch, crack for a land. i now have 5 mana
spend 3 for harrow (1 being a land), 2 lands enter 6 mana, explore a fetch into play and crack.7 mana. avenger of zendikar. and that's turn 3 w/out making ridiculous god-hand arguments.
Posted By: BlackAlbino (4/23/2011 2:43:48 PM)
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@BlackAlbino
You say you're not talking about god hands, but with the 11 cards you would have drawn on the play (including the 1 from explore) you need Lotus Cobra, 2 fetchlands, explore, harrow and Avenger of Zendikar - that's 6 out of the 11 cards needing to be specific ones. Not as absurd as the people that are like "lolol turn 1 swamp, 4 dark ritual into Phage", but it's not exactly a usual hand either. ^^

In any case, Emeria's a pretty underrated card. It's card advantage, and while it can't just be thrown in any deck, it allows you to safely play creatures. Does it matter if they get removed or countered? Often not, as they'll just come back out the next turn.

Personally, I've found it works well with Primeval Titan for much the same reason as Valakut does (major nonbasic land tutoring), and while you do have to splash green for it green is that one color which will also help you get out a lot of plains. Throw in a Sun Titan or two just in case they're playing land destruction,... (see all)
Posted By: JaxsonBateman (7/10/2011 2:02:56 PM)
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If you're playing mono white and you have creatures, then there are very, very few reasons why this card shouldn't be in your deck. Even if it only goes off once every 4 games or even 10 games it's a may trigger that will give you a creature for free, or not if you don't want to.
Posted By: Penguin_Master (8/27/2011 7:51:34 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


This card is NOT a Plains. If you think otherwise, you need to stop playing magic.

This card is amazing in EDH. I put it in almost every deck that runs white. Most powerful in my enchantment deck; I turn it into a creature, put Followed Footsteps on it with Terra Eternal in play, and a few turns later, I have 3 or 4 of these on the board, returning everything I need every turn.

This is just one example. It just a really good card in the format. I can't really see it being useful in 60 card decks, as yes, it would take a deck specifically working off this card to make it functional.
Posted By: endersblade (9/17/2011 11:31:25 PM)
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Debtor's Knell approves.
Posted By: DacenOctavio (10/19/2011 10:26:57 PM)
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I'm trying to make a "Doom that Came to Emeria" joke. It isn't working. Game of Thrones and MTG don't mix I guess.

I love this card but it really does not do very much at all until late game or with ramp.
Posted By: Shadoflaam (2/22/2012 7:41:37 PM)
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Play Felidar Sovereign (Opponent Counters it) play Emeria the Sky Ruin (opponent's turn) my turn, Bring back Felidar Sovereign OR:

Combo with Martyr of The Sands
Posted By: atemu1234 (3/12/2012 2:33:39 PM)
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Why play Reya Dawnbringer turn 9 when you can just drop this turn 8? Then another one turn 9 and return two creatures every turn after that. Seriously, just throw away your old cards.
Posted By: dhinge (3/14/2013 10:39:44 AM)
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If Emeria is actually Emrakul, the Aeons Torn, does that make this whole land is a sleeping Emrakul? o-O
Posted By: Arachnos (7/7/2013 9:20:21 AM)
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Kami of False Hopes and other suicidal spirits says hi.
Posted By: BrianTumah (11/7/2013 8:15:00 AM)
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0.51.01.52.02.53.03.54.04.55.0

 




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