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One of the legendary combo-chantments. When WotC makes "FTV: Combos," this is going in, right alongside Doubling Season and the rest.

@TPmanW: Two of these out, and you can use Spawnsire of Ulamog's ability for one mana of any color. Activate ability #1 for 1 mana, get 2 mana out. Repeat many times. Activate final ability. Rejoice.
Posted By: Condor_96 (8/31/2011 4:34:25 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@Totema
Thanks. That taught me to read more carefully.
---
Disregard this:
Unlimited black mana combo:
Turn 1: This.
Turn 2: Bog Initiate or Initiates of the Ebon Hand . Consume Spirit your opponent for fatal.
Posted By: Binaro (12/31/2011 5:59:31 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Makes certain previously unplayable cards almost playable. Makes previously barely playable cards playable. Makes already playable cards even more fantastic. This card is broken to the core. I'm holding on to the one I got at the prerelease, the possibilities are endless.

I mean, one of these nearly turns a Quicksilver Amulet into a colorless Elvish Piper.

EDIT: Wow, I got one of these at the prerelease, read it correctly there. Looked it up here, read it correctly there too. Then I go to write a comment and my brain shuts off. Only works on creatures you control, so it would definitely not work with Quicksilver Amulet unless you used March of the Machines or something similar to animate it. However, if you can manage to animate a Basalt Monolith, it suddenly becomes infinite colorless mana that's better than Mana Vault (if it's played on turn 3 or later).
Posted By: lukemol (4/18/2010 12:36:43 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Feral Hydra
Posted By: Stu15 (5/30/2010 7:30:37 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This and Storm Crow = zOMFGWTFBBQLOL
Posted By: Tetsu_tora (4/2/2011 9:37:35 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@jsndiamond2:
Well, Level Up abilities would count as activated abilities, wouldn't they? If so, then they'd benefit from Training Grounds.

I'm tempted to splash some blue into all of my decks just so I can get a few of these out. Already seeing four in my {U}{G} deck with Lorthos the Tidemaker...
Posted By: Diachronos (4/26/2010 7:32:26 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Does this work with Unearth??
Posted By: Tony22 (2/14/2011 3:35:08 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


skew... The combo you mentioned won't work...
Izzet Guildmage can only copy a spell on the stack.
By the time Manamorphose adds mana to your manapool it's too late to copy the spell, otherwise we could just cut out the middleman and use seething song for with the guildmage for unlimited mana.

But to add something constructive to the conversation:
Izzet Guildmage is actually really good with this card.
(Repeatable Twincast/Reverberate for half price)
See also Ertai, Wizard Adept for repeatable counterspell on legs.
Or Memnarch for repeatable Control Magic on legs.
Also Olivia if you can stand having that many colors.
Posted By: Zoah (7/1/2012 4:04:29 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I can make infinite colorless mana with two of these and 1 other card... ant guess to what that card is


YES it is standard.
Posted By: The_Unkown (4/24/2010 10:44:58 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card is already 5/5 what more can i say, it absolutely deserves it!! Also @ A3kitsune according to rules i have found online. 702.26a Cycling is an activated ability that functions only while the card with cycling is in a player's hand. I'm pretty sure the creature in your hand is under your control.
Posted By: xhillx (4/18/2010 11:25:00 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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