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Community Rating: 3.860 / 5  (150 votes)
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6 CMC for an Aura is pretty steep to me. I'd rather get rid of the +3/+3 and just have the other ability for a lower CMC.
Posted By: Loozar402 (10/1/2009 10:19:35 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Two 4 One! Go card advantage....GO!
Posted By: DarthKithkin (10/23/2009 9:37:10 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Had on Rhox Faithmender, 3 player FFA. Swing at Saproling token deck, fails to block, not thinking thirty-odd life is an issue for him, even if I double it.

Instant War Report in response to "blockers being declared".

Gain 60+ life, then doubled from Rhox effect. (third person was Golem tokens....)

Combat damage: Lifelink Rhox, gain 8 total.

Celestial Mantle: Double my life total (~ 160's by now)

Rhox Faithmender effect- Doubles that.

End of Combat: ~490's life total.


Saproling deck:"Shoulda freakin blocked it."
Golem deck: Great.....
My deck: LOL. *ALWAYS* block something like that.

Golem tokens ended up beating Saproling tokens, then whittling me down to kill.
Posted By: Habreno (1/26/2013 1:51:29 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I want a ruling on if this is a 'life gain' effect or not. If so you could increase your life count even further with Boon Reflection.
Posted By: Imura (10/7/2009 8:20:14 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


my friend casted this on a serra angel. at that point i was thinking, 'oh crap, im screwed'... that was until i drew enslave next turn. Mwuhahaha i won the game with a total of 113 hp >=D
Posted By: Sir_Kaeru (5/23/2010 3:04:36 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Fun fact: this card sucks. It has a lot problems; First of all is it an Aura, it's mana cost is prohibitiv, the power and toughness boost is marginal considered the cost and the risk of the card, the ability doesn't matter before you connect, you need a creature preferebly one with hexproof and some kind of evasion. When you actually connect with the enchanted creature, considering the high risk then the effect is actually marginal unless you are already on a decent amount of life (10+).

But apparently most people like it anyway, im guessing mostly for casual. Still, the card sucks and you would have better chances of winning using another card.
Posted By: theis999 (12/14/2011 11:32:31 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


WOAH. YEAH. I WAS THINKING WHITE WAS REALLY A POO COLOUR IN ZENDIKAR. THAT IT WAS REALLY WEAK. BUT YEAH I GUESS ITS NOT SOO BAD.
Posted By: i_love_alara_of_bant (10/18/2009 1:39:17 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Tri-coulored green, black,white deck. Sanguine Bond, Doubling Season,this. Game over.
Posted By: Demonic_Angel13 (1/28/2010 1:14:36 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Really strong if you are able to keep it in play. Somthing like this will be the target of your oppentant, even more so if played in Block along with Felidar Sovereign
3.5
Posted By: PaladinOfSunhome (11/17/2009 10:24:41 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


i'm pretty sure this doesn't work with sanguine bond.
this says "double it's controller's life total."
sanguine bond says "when you gain life."

if this said "you gain life equal to your life total" then it would work, but im pretty sure it doesn't work as is. probably have to call up WotC to double check, though.

an interesting and powerful card, but more often than not won't win you the game, just keep you alive.
mill decks don't care, and a strong enough power deck can fight over it anyway

still good, but at 6 mana, not good enough, imo

3.5/5
Posted By: CrowJonSnow (9/12/2011 9:44:05 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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