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You heard it here first

This is a busted engine for a B/G Titan/Ob Nixilis Landfall Ramp deck. Testing has shown it to be just silly. With Ob Nixilis in play they literally just die (You're always paying at least 9 for the 'Wave" to hit all your Titans and Wurmcoil, as well as Rampaging Baloths --- Even Ob Nixilis himself! you pick the order the permanents come down!) and if not, it means your hitting multiple Titans/Nighthawks off the play. The only way it really whiffs is if you hit like

birds
birds
land
cultivate
battlement
chalice

but its worth the investment - if youre deck can 'Wave for six it can Wave for 9+ pretty easy as well. Seems bulky at first but a playset is the way to go. Don't even get me started on what happens when you resolve two.
Posted By: teh_Mentat (9/28/2010 3:53:22 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Although using this to cast your deck SHOULD win you the game, just in case, run a few Elixir of Immortality so that you don't deck yourself. Reminds me of Warp World, sort of.
Posted By: tcollins (10/1/2010 11:56:52 AM)
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This is going to get broken wide open. I think green is going to become a force to be reckoned with in the new standard.
Posted By: Zulp (10/1/2010 11:31:27 PM)
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Run 4 with 4 Elixir of Immortality. Cast for large sum of mana, crack Elixir. Rinse and repeat until every permanent is on the 'field. Accept handshake.
Posted By: ZuesAscendant (10/4/2010 3:04:37 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Very powerful. On a whim I added it to my green, blue, White Allies deck.

Vs a Scars elf Deck, I dropped it really late game Asceticism helped keep my mana allies alive and hold off hard charging elves.

Thanks to Harabaz Druid and friends, I was able to bomb a Wave for 15.

Tons of allies dropped, pro -greened and swung in for the win.

It can work well in allies, but you need to build around it. There are other applications, but I don't see elves powering out 18 mana turn 6 or 7. This will end the game. Just be sure to pack an Autumns way so you don't get countered.
Posted By: Mastamune (10/4/2010 3:56:43 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


So do you choose the order these cards come into play, or is it simultaneous, or does it even matter? what happens if i reveal 2 Lotus Cobra and 4 Forest does that mean i get 12 more mana to play with just like that? someone please let me know.
Posted By: Sweetnesszero (10/4/2010 10:52:09 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


In ac colour with soooooo much mana ramp, this is just ridiculous. Damn wizards always spoiling green.
Posted By: Sironos (10/7/2010 9:04:18 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


This can be good for standard green myr with that infinite combo, both to get the combo out, and then when you have infinite mana, it gets your entire deck out. Fun stuff, really like that it grabs lands too.
4.5/5
Posted By: Ritius (10/8/2010 10:16:13 PM)
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I guess it took 8 years for this "You make the card" entry to be made. Sorcery version of #6 http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/feature/29
Posted By: jamessooy (10/10/2010 10:16:03 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card is stupidly good.

"I'll Genesis Wave for (insert arbitrary number higher than ten)."

That sentence right there is reason to lose hope.
Posted By: GracefulInferno (1/10/2011 6:20:33 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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