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Community Rating: 4.189 / 5  (143 votes)
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@StreamHopper: The issue with Leatherback Baloth and this card is the effect it has on draft. I have seen someone draft a mono-green deck and win EVERY time this hit the table. It is just too powerful for that format at it's rarity level.
Posted By: BuffJittePLZ (8/29/2011 12:13:11 PM)


Strictly better than Wood Elemental.
Posted By: bkarcher42 (8/29/2011 7:02:10 PM)


Brother of
Dauntless Dourbark
Posted By: Hivis_of_the_Scale (10/3/2011 10:48:03 AM)


i dont think it would have been really that broken, not to mention to give it flavor, if it had something like "tap all forests you control: give dungrove trample until end of turn"
i mean yeah, it would break things open, but only to a point - say, tapping all 4 before the Overrun next turn or something
Posted By: dontmess17 (10/8/2011 11:09:04 PM)


This card is nuts in Wolf Run Green. Running Green Sun's Zenith and Primeval Titan makes this card both accessible and incredibly powerful. You have to hope you have something really big, something with deathtouch, or a board sweeper, and i wouldn't hold reservations about using one to get rid of this card alone. Hexproof makes it dumb.
Posted By: EternalPhi (11/6/2011 11:09:40 AM)


The promo art is WAY better.
Posted By: HeartbreakerStudios (11/19/2011 10:04:54 AM)


I'm glad that standard has become a place where a card like this actually shines.
I remember when if you didn't play Caw-Blade and its variants, you weren't likely to win. ._.
With IND, I can't pinpoint a dominant deck type.
G/W tokens is doing exceptionally well, Wolf Run Ramp is high up there, Control decks (B/U, W/U) are good at keeping them in check, etc. etc....
I'm glad that plenty of decks have a chance to do well.
Posted By: infernox10 (11/21/2011 8:28:52 AM)


And people thought Nightmare was strong. Green is competitive now. In fact, obscenely powerful.
Posted By: non1337 (11/22/2011 1:52:03 AM)


Awesome card. I built a deck around him. Check it out:
Basically, double your trees with Green Sun's Zenith and pulverize with Overrun.
Posted By: badmalloc (12/7/2011 8:09:00 PM)


Think he's not GREAT? Ask Nightmare what he thinks. Would you pay ALL that extra mana just for the Neurok Hoversail? And if so, you lose the swiftfoot Boots any way (which didn't include the haste anyway). Its not that this guy is SO great on T2 or T3 when he hits.. But T5 or T6 when you should only have 1 badass, you'll easily have 2. Play him, play 4 of him. There might be better card examples, I just couldn't think of any 1-3 cmc green cards off the top of my head that gave hexproof and flying. Point is, he's sick nasty. Yes I'm aware that the haste is irrelevant in this case as he will have more than likely hit the board already.. But when he dies and you drop Elder #2, you get to utilize ALL features of a TRUE bad@ss.
Posted By: Mike-C (2/3/2012 7:17:52 AM)