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Use with Raksha Golden Cub + equipment of your choice. Lightning Greaves or Darksteel Plate would be my pick. Maybe Konda's Banner. Use Caged Sun for more mana. Throw in Honor of the Pure while you're at it.

Raksha equipped + six plains + Caged Sun + this = 9 4/4 double-striking cat tokens.

And don't forget it shuffles back into your library. If you have 3 or 4 in your deck, don't hesitate to drop it for 4 mana if you can't do anything else. Late game, as you play other cards and thin out your deck you'll be more likely to draw another one of these.
Posted By: SwordOfKaldra (6/3/2011 5:01:49 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I personally prefer cycling Decree of Justice because it's essentially uncounterable and lets you draw.
Posted By: dberry02 (6/3/2011 3:29:25 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Myr Infinite Mana combo. 2 Galvanizers to untap the others, and at least 2 mana's worth on Myr on the field and you have infinite mana, however long it takes to tap them all.... Anyway, EACH Zenith has its uses with this (Well, Black and Green are a bit more difficult, but...):

White Sun's Zenith: Instant-speed, infinite 2/2 Cat Tokens.
Blue Sun's Zenith: Instant-speed, infinite draw on opponent to auto-kill, or "draw 20 cards from own deck. Shuffle this back into your deck" at instant-speed, to have them all at the start of your turn.
Black Sun's Zenith: Kill anything and everything on the field. Bit worse with the Myr infinite mana, since all of your Myr die. More of a "you can win with your creatures next turn? No. You can't" use.
Red Sun's Zenith: Um, Demonfire that can be countered, but can reshuffle itself, with infinite damage to enemy while still playing in Standard? Y... (see all)
Posted By: mrhardy12 (6/19/2011 6:09:33 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This is kinda cool, but I just don't see much of a use for it.

I can always think of something I'd rather have for each "x".

To really get use out of it you need to combine with something like Honor of the Pure or Guardians' Pledge, but if you have those in your deck you're probably going aggro and the 6 or so mana you need to make this interesting isn't really an option.
Posted By: badmalloc (8/24/2011 9:14:49 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Why can't it be Black Sun? Gotta keep the brothers down?
Posted By: Anathame (9/16/2011 3:18:12 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Mirrodin, Episode 6: Return of the Cats
Posted By: Paladin85 (9/22/2011 6:35:28 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Use in combination with Shrine of Loyal Legions and War Report to rock a sickly creature spam with plenty of life gain to boot.
Posted By: democidist (10/26/2011 2:05:03 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


This is a pretty good win condition for token decks, especially if your opponent is playing lots of mass removal and you throw this down at the end of their turn when no creatures are on the battlefield. Use with cards like Intangible Virtue, Honor of the Pure etc and you can possibly swing for lethal in one attack.
Posted By: Keiya (11/27/2011 7:50:12 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Anyone who has a problem with this card has never played Esper control. It's my most reliable win condition. Most people just scoop when they have 1 creature and I play 8-9 tokens at the end of their turn. Unless they're running control, they're screwed.
Posted By: Scormio (2/21/2012 8:42:47 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Man, I kinda just missed the whole instant speed thing. This is way better than I thought.
Posted By: Guest1381794618 (4/8/2012 9:52:17 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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