I don't want to combo this for less fun, I want to run this in EDH to make the game more fun. No more annoying instant win combos, no more Twincast Time Stretch shenanigans. Just magic, played straight.

Its not that searching or extra turns are bad, its just that they are overused in EDH and take away the chaos inherant in the format. Some groups won't need this, but some have that guy or maybe a couple guys/girls that just try to win even if the game isn't fun for anyone else. Its not the format where you always win with the same combo or by taking three turns. This card lets everyone at the table get a chance to play, and I like that.