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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.638 / 5  (76 votes)
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Insane fetch
Posted By: Hivis_of_the_Scale (7/5/2012 4:42:44 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Well, if you're going to print an Over-Ramp Spell like this, we might as well actually use it to cast things that cost that much:

Idea:

Stupid Powerful Sh*t.deck:

9 Vintage 'H4xXoRz'
1x Time Walk
1x Ancestral Recall
1x Demonic Tutor
1x Mystical Tutor
1x Mox Ruby
1x Mox Sapphire
1x Mox Jet
1x Mox Emerald
1x Sol Ring

29 Lands
1x Ancient Tomb
7x Island
7x Swamp
7x Forest
7x Mountain

7 Planeswalkers
2x Vraska, the Unseen
1x Jace, the Mind Sculptor
3x Nicol Bolas, Planeswalker
1x Liliana of the Dark Realms

8 Ultra Ramp (I believe 4 B.R. can support that many lands)
4x Boundless Realms
2x Doubling Season
2x Diabolic Revelations

7 Doo... (see all)
Posted By: DarthParallax (9/26/2012 9:12:22 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


honestly, i only see this being useful in landfall decks, or players that have endlessly long hands and draws. In most other decks, you essentially dont have any cards left in your hand to play by your seventh land, so doubling lands at this point is rather ineffective.

edit: Great for eldrazi though. 2.5/5
Posted By: Burningsickle (7/19/2012 9:07:53 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@Eluem
When you leave a game, everything you own just disappears.
The Oblivion Ring your friend B cast to seal away the Avenger of Zendikar goes "POOF" without the opportunity for the Avenger to return. The "leaves the battlefield" trigger can't trigger because the player who owns the trigger isn't part of the game!
Posted By: DenPlaag (8/20/2012 5:22:41 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Overkill!
Posted By: Nagoragama (2/23/2013 10:31:42 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Play this card in a 14-land deck and you will never have to worry about drawing land again.
Posted By: Lotsofpoopy (9/2/2012 1:21:52 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Vala-cute!
Posted By: DacenOctavio (8/1/2012 12:45:04 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


By the time you have seven mana, you should be winning the game.

Does this win you the game? No, it gets you 6+ more basic lands that you probably don't need, because it's turn seven and you still haven't won the game.

This has no place in anything resembling a competitive game, because by the time you could hardcast this, you absolutely should have been playing something that will win you the game instead of something that gives you even more lands. If you can cast this, you have gone far beyond needing lands.
Posted By: Jannissary (7/27/2013 6:19:50 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card is only amazing in EDH if you're running a lot of basics. In the groups I play in, especially in multi-colored decks, most of the land is non-basic. Which means when you cast this, you're gonna pull maybe 6 or so lands. Sure, it's still good for that, but the more colors you're running the more non-basics you'll have to straighten out your mana, and the fewer basics you'll have in your deck to pull this off effectively.

My Ghave deck is running 11 basic lands: 5 forests, 3 swamps, and 3 plains. Chances of me being able to pull this off and pull more than 5 lands with it are slim. In my R/G deck, I run a whopping 4 non-basics...so this card really rocks in that one. If you're on a budget and aren't running many non-basics, then yes, it'll be great for you.

Again, it's GOOD, but it's not amazing like some people seem to think. I give it a 3/5 for EDH. 4/5 for 60 card decks, being able to thin your deck out so much is extremely helpful.
Posted By: endersblade (8/17/2012 3:23:10 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Hedron Crab and sands of delirium, have fun.
Posted By: HeWench (3/12/2013 8:08:29 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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