x If you're looking for a specific comment, check the other printings as well.
Player Rating:
Community Rating: 3.856 / 5  (142 votes)
The player rating is the overall rating for the card taking into account all player rating votes.

Popular Comments
Hide Comments
Only show me comments rated:
<<  34567 >
I'm so torn with all these red vamps. I have a vampire tribal that has all the big power houses: Vampire Nocturnus, Captivating Vampire, Bloodline Keeper, Kalastria Highborn, and many more of the useful vamps. Now where I'm torn is this card here, Olivia Voldaren, and Stromkirk Captain. They are all awesome and I'm sooo tempted to splash in red. I would have to fork out some cash for some good duel lands because I hate lands that come out tapped, so I would have to get cards like Blood Crypt to keep the speed up, and I'm a little hesitant to put another 4cmc creature in there, right now the only thing that costs that much to cast is Bloodline Keeper... so realistically I would probably only throw in like 3 or 4 Stromkirk Captains and 1 or 2 Olivia's... but is that even worth it? Or should I make a whole new vamp deck that works on different ... (see all)
Posted By: Cygore (8/16/2012 8:49:06 AM)


TastetheJace has the right idea; it's even better if that Blood Artist has Some Village Cannibals in the audience to appreciate his work. With Avacyn Restored, there are plenty of Red & Black human options in +1/+1 tokens are your thing.
Posted By: Gamecat23 (8/23/2012 11:00:33 AM)


Make a deck with all the multicolor splashlands. Gemstone mine, Ancient Ziggurat, City of Brass etc.

turn 1 noble hierarch
turn 2 silverblade paladin
turn 3 Falkenrath Aristocrat (Attack for 10)
turn 4 Job Done.
Posted By: MDStrawHat (8/23/2012 3:56:51 PM)


This plus Blood Artist plus Gravecrawler and some arbitrary zombie = you now have a machine gun.
Posted By: SyntheticDreamer (9/1/2012 11:56:24 AM)


Meh if you ask me. Sure, flying and haste, that's nice and all, but you're sacrificing a creature to make up for the 1 toughness, and there aren't that many humans in BR. Overrated IMO
Posted By: flavioal28 (9/16/2012 9:18:37 PM)


She's expensive right now 'cause of BR Zombies. Olivia's good, but kinda slow. Especially compared to the Aristocrat here.
Posted By: miilkshake (9/28/2012 7:56:13 AM)


4.3/5. Don't understand how this isn't at least a 4, very powerful card.
Posted By: icedtea6881 (12/1/2012 1:00:55 PM)


Okay, i just bought 5 dark ascension booster packs and i pulled this and an archangel's light. i looked this up and its 20 bucks i have no idea why because its not even that great cuz who wants to have a load of human cards in their deck? only thing this is good for is flying and the indestructible. For everyone saying archangel's light sucks its actually useful because lets say i got 10 cards in my graveyard oh crap im goonna lose! i got 8 mana though oh weird i just gained 20 life and shuffled all of my cards into my library so yea the price for this card is overwhelming and im gonna make myself an extra 20 buckaroos!
Posted By: x2FAR2CRYx (12/27/2012 4:58:54 PM)


As an aggro player, this is a freaking machine. It's fast and hasty, part of a tribe (not that it matters in constructed), can survive just about anything short of exiling/tragic slip/terminus, is a much needed sac outlet for gravecrawlers/geralf's messengers/stolen creatures, and swings for huge chunks of life. It makes your opponent think twice (pun intended) before simply tapping out for that thragtusk. 4.2/5 constructed
Posted By: Hygroscopicguy (1/11/2013 8:16:46 PM)


Flying and haste are both hard to deal with, but one thing underrated with the card is that it's a sacrifice outlet, and I'm not just talking about making it indestructible. A zombie deck with this and geralf's messenger out gives a ton of reach. This and gravecrawler allows you to sacrifice gravecrawlers in response to a terminus (so those don't get tucked). This and angel of glory's rise allows you to reuse humans in play. It also makes it awkward for opponents ot use spot removal on your other creatures, as you can make them whiff anyway.

Of course, what really makes this card good or bad is whether or not tragic slip is played. The more slip is played, the less this will, and vice versa.
Posted By: mdakw576 (1/24/2013 6:34:24 PM)