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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 2.123 / 5  (73 votes)
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I almost ate this card when I pulled it at the pre-release. Would have served me better in my stomach than in play.
Posted By: HouseofLastWords (11/4/2012 1:17:59 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Okay, a lot of people are saying that you'll have to wait five turns for the time walk effect, but this is not necessarily the case. At turn five it is still possible that you have a few cards in your hand and since Search the City begs for mono blue, you'll have the draw support to play multiple spells in one turn. Unsummon will work wonders in this deck, as you'll be able to unsummon a creature you have exiled from the battlefield in order to play it.
My idea so far is:
4 Merfolk of the Pearl Trident 4 Unsummon
4 Master of the Pearl Trident 4 Think Twice
4 Scroll Thief 4 Encrust
4 Misthollow Griffin 4 Search the City
4 Voidwielder

24 Islands.
Posted By: Purplerooster (11/29/2012 5:35:48 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Relentless rats deck is made for this.
Posted By: C1455 (12/5/2012 8:21:43 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


An agonizing mess of a card. Yes, it can be 5 cards + a Time Warp, but it is slow, clunky, and unreliable to the point of being nearly unplayable outside of narrow combos (Relentless Rats.) I've never liked cards like this - ones that are basically useless without a key combo - especially when the mechanics are rather clunky on top of it. Blah...
Posted By: Radagast (12/30/2012 3:26:25 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Casual delight -- cards like this are fun for "mission impossible" Magic (where you play against a new player, and even the odds by using some unusual cards, giving yourself additional specific goals to fulfill before the game ends).

Seems remarkably unplayable in EDH... until you see it hits basic lands, and plays well with topdeck manipulation (including Scroll Rack). Pop four or five Islands by searching the city, and never miss a late-game Island drop again! Granted, this requires a lot of setup, compared to Journeyer's Kite. But even just as Island recursion, this is an intriguing weaker Endless Horizons for blue.

It's a bit too costly to try in a Merfolk deck, but a control-oriented deck could try this to pop a few extra counterspells, or double Delver.
Posted By: Salient (12/31/2012 5:20:30 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


yuyu63, one of us doesn't know what "mono-red" means :P
Posted By: MisterAction (2/15/2013 1:57:27 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


EDH staple. Run it in all of your decks. srsly
Posted By: Continue (2/18/2013 3:36:36 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I like this card but it's really strange. It doesn't work very well in EDH (for obvious reasons) and is rather expensive for other formats (it will likely occupy an entire turn by itself) and the cost rather contradicts how it would be best played: stacking a bunch of lands and then using it as a land tutor. Since it costs 5 to play, it likely won't contribute to helping a player with mana issues all that much. Still I like the idea of a card that essentially duplicates certain spells for no additional cost.I give it 3.75/5 because of how esoteric it is, despite its logical and strategical shortcomings.
Posted By: Drewskithelegend (6/15/2013 10:03:26 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


There's a reason me and all of my friends have renamed this card "Search the ***"
Posted By: FlipFlopWerewolf (6/23/2013 10:59:50 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Incoming enabler - Shadowborn Apostle
Posted By: TheJord01 (7/3/2013 2:10:19 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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