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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 1.406 / 5  (96 votes)
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Just saying, this thing won me two games tonight at the sealed deck pre-release. That is kinda sad.
Posted By: Pun-Pun (7/13/2013 10:06:05 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


the good news is WoTC makes money off this game so they implement quality control and balancing testing etc, keeping the game great.
the bad news is WoTC makes money off this game so they make sure to waste like 90% of the cards to keep those boosters going over the counter...

card AND field advantage for only 10 mana? wooo!
Posted By: rawsugar (7/18/2013 9:59:15 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Bludgeoning your opponent to death with the piece of cardboard it's printed on would be easier than defeating your opponent with it in-game.
Posted By: mrchuckmorris (7/21/2013 2:18:45 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@ Callahan09
Lol, I love it.
Particularly how unlikely it is. Your scenario requires a perfect opening hand + four consecutive perfect draws. But that would only make your victory all the sweeter.

I know if I was beaten by ROR I would likely become clinically depressed.
Posted By: Myrs (11/8/2013 12:31:49 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Rod of Ruin, $0.05.
Building a deck around it, $150.
The look on your opponent's face, priceless.

Bad card, you say? Say it not! Here's an actual Casual deck I've built that wins regularly on Turn 4. God hand wins turn 2. First, before the game, I pull out an unsleeved copy of Rod of Ruin and put it in the middle of the table. After their look of confusion, I say, "This is the face of your doom." I leave it there while we play. The look on their faces is priceless as they try to figure out how the heck something so "bad" could ever win.

The combo is built like this:
1. Rings of Brighthearth + Basalt Monolith for unlimited colorless mana.
2. Sensei's Divining Top both to help you find the combo and to give you unlimited card draw once you have it.
3. Add Voltaic Key and Rod of Ruin for the win.

God hand:
Turn 1: Land. Sol Ring. Key. autocar... (see all)
Posted By: Yoss (11/8/2013 10:50:04 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Disappointed. Was hoping to hear more of Saldrath, Master Artificer's story. Maybe goblins got to him?
Posted By: konokono (12/23/2013 1:22:16 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I'd rather use Razortip Whip. Sure it can't target creatures, but can benefit from same combo shenanigans used for RoR to deal infinite damage to opponent's face.

Downside: Can't target creatures.
Upside: Half the casting cost and less than half the activation cost.
Posted By: MagnusMtG (1/1/2014 11:02:25 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Works well in draft when you get a Dismiss into Dreams. There are many playable X/1's this takes out. Versatile card in limited.
Posted By: Johnny_Vegas (2/14/2014 7:19:00 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I've always liked this card especially in slow decks (control, basically). It is a great colorless repeatable answer to thousands of annoying critters alike, that is a pain to remove for your opponent too (and if you play control well, they can't remove it).

Those who hate it will never understand how so many times I have paid 7 to deal 1 damage as through it were a colorless sorcery (which most pingers cannot do), and later casted boomerang and hard-casted it again only to deal two damage by paying 10BlueBlue, or how reliable unlimited blue mana+this+capsize as win-con is. If you understand how to play control, these are hardly uncommon scenerio. For control decks, you want cards that gives you card advantage and hamper opponent progress at instant speed, this card does exactly that. When this is on the field, you won't have to worry about their fragile (but dangerous) critters anymore and can focus your counters to threats this card can't handle.

Just not... (see all)
Posted By: non1337 (5/27/2014 10:26:58 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0