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Thassa is extremely capable in Theros limited, and during the Theros Prerelease, her activated ability enabled a two-turn clock with monstrous Shipbreaker Kraken.

Her special abilities are so versatile and so useful for converted mana cost of three that after playtesting her in my Thraximundar Commander/EDH deck, I've determined her to be an especially capable card for the format. For those among y'all who understand the value of constructing a Commander/EDH deck that is capable of significant speed by turn 3, as this can enable you to establish a powerful position early that can endure over opponents with slower-tempo decks, Thassa could be a key component of early-game power establishment because her low cost combined with her Scry 1 ability enables you to have greater versatility in acquiring the cards you want to acquire early in the game to establish early-game power. It also should be noted that Thassa, as of the release of Theros, is ... (see all)
Posted By: AmericanVigor (9/24/2013 6:38:27 AM)
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@jedijoe:

Step 4: Next turn, search out Puppet Master, Charisma, Erosion, or Reality Twist.
Posted By: LordRandomness (9/27/2013 5:01:52 AM)
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Steal Enchantment for a laugh
Posted By: poonilli (9/30/2013 5:09:32 PM)
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Scrying 1 every turn is really interesting. I feel like it is related directly to the amount of situationally unplayable cards in your deck. If we can't consistently hit devotion on the gods (and we can't) then it is important to figure out how many turns it takes of scrying 1 to make Thassa worth it.

Example: A Sphinx's Revelation deck. The deck wants to hit at least nine lands over the course of a game to play Aetherling with counter magic open or rev for 5, so that means your landbase has about 18 dead cards. There are probably another 4 cards that are situationally terrible against the different match-ups. This means that about a third of your deck is comprised of cards that you can scry away (we can probably conclude something similar for almost any deck), so every three dead cards you scry away effectively nets you one card if you have no shuffle effects. This means that Thassa will have to scry away at least 6 cards to reach the card ad... (see all)
Posted By: Taudisban (10/2/2013 3:11:24 PM)
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would love it for my unblockable deck, especially when ghastlord of fugue hits. i could definitely take out a deep-sea kraken for it.
Posted By: raptorman333 (10/3/2013 8:08:12 AM)
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This is exactly what esper needed, a good way to be able to cycle dead cards and make Blood Baron or Obzedat, Ghost Council Unblockable. I made three spots just for her in my Esper Control deck 4.5/5 because devotion is difficult to get in blue.
Posted By: Umbric (10/3/2013 8:52:12 AM)
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Really solid include for my Oloro EDH, unblockable will always be a strong option but more importantly it enables Hatred. And if you're running Oloro you're running Paradox Haze which also combos beautifully into her scry 1 turning your upkeep/draw steps into a makeshift Preordain every turn.

Food for thought :P
Posted By: Osprey_93 (12/2/2013 11:50:39 AM)
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@GrayWizard: How many indestructible blue permanents do you know of?
Posted By: DoragonShinzui (12/14/2013 7:21:56 PM)
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After seeing some play in Pro Tour Theros, mono blue devotion is possible, and Thassa helps get it along. She doesn't add much devotion, but when devotion is active it's pretty hard to deal with a 5/5 indestructible. The monoblue devotion decks put a lot of pressure and drop the opponents to low life, and what this does is give an inevitability to the deck where every creature has to be answered and the opponent can't just throw "blockers" out because Thassa just laughs at the idea. Scry 1 every turn is fine, as you will normally tuck lands at that point so it's almost like draw an extra ~1/3rd or ~1/2 of a card every turn (assuming lands make up ~24 of the 60 cards). And she's only 3 mana, so you can spend a turn early on to play something that doesn't immediately affect the board.

In EDH she's pretty strong even in decks that aren't monoblue. To my knowledge, she is the lowest mana cost card that has the ability to repeatedly make something unblockable (glaring spotlight is less man... (see all)
Posted By: mdakw576 (12/20/2013 1:20:28 AM)
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Personally a really mediocre card for control, and since there isn't any streight blue aggro like merfolk to turn her into a creature in standard, I don't see much of a place for her. I could see her at a 1 of in certain decks but in control until Aetherling rotates out the unblockable isn't amazing and scry 1 is pretty bad, it either does nothing, or give you a random card to the top.

Edit: demidracolich, sorry this was posted before the top 8 happened, and I did mention that she would be mediocre at best in control and at the time there wasn't a mono-blue agro deck in the standard environment.
Posted By: cha0sc0w (12/25/2013 5:27:43 PM)
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