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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.621 / 5  (95 votes)
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This really does a good job of creating a nigh impossible to get rid of creature.
It's weak to white removal and green enchant removal. That's about it before you talk about spending 2+ removal.
Posted By: blurrymadness (12/4/2013 3:23:34 PM)
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This + Coastline Chimera or Hundred-Handed One is fairly amusing. Excuse me while I permablock your board.
Posted By: wisey_01 (12/8/2013 7:36:38 AM)
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ok, so lets say I use whip of erebos to bring back an ashen rider, put gift of immortality on it, then use cartel aristocrat to sac it. does it come back to the battlefield?
Posted By: orzhov20 (12/8/2013 10:32:24 PM)
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@orzhov20: No. The whip specifically states that it'll get exiled instead of going anywhere else.
Posted By: The_Hittite (12/10/2013 7:07:47 PM)
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This card Is insane on Sakura-tribe elder, gets you a land every turn, yes even your opponents turns!

Get this combo set up on turn 3 at a 5 player table and have 8 lands out for turn 4,13 land on t5, 18 on t6... with no other cards needed.. crazy!

I found this out while testing my saffi eriksdotter EDH deck. It works so well because the creature has self-sac so its also great on Qasali pridemage Karmic guide and of course saffi eriksdotter herself. Any good Saffi deck will have loads of sac outlets so enjoy bouncing all your other huge drops every single turn.

sylvan primordial
pelakka wurm
Yosei, the Morning Star
avenger of zendikar
eternal witness
archon of justice
reveillark
false prophet
Posted By: IdrA (12/14/2013 1:14:04 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Voice of Resurgance's best friend.
Posted By: Coralus (12/18/2013 7:40:04 AM)
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"Pimpin'" is the most succinct way I can think of to describe this. Make any of your little sacrifice guys feel like Squee.

"Hey, Qasali Pridemage, here's the thing... You know how I said that last time was 'the last time'. Well, buddy over there just played (insert: 'Jerkhole* artifact or enchantment' of choice). Dick move, am I right? And I thought to myself, I did give you this aura that brings you back from the dead whenever you're killed, so...yeah. I'm going to have to ask you if you wouldn't mind stepping back over to the altar over here. I'll make it quick, we'll finish this guy off, and I'll take you out for ice cream after. You're the best."

This card has style points coming out the wazoo. 5/5

(*Seriously? You can't say ***hole? People learn that one by 8. I guess that's what you get when you hire the Association of Prissy, Over-the-hill Schoolmarms of America to consult on the censorship guidelines. Sing it with me, 'A!' (clap, clap!) 'ESS, ESS!' (clap, clap!) 'AITCH, OH'... (see all)
Posted By: Pongdok (1/16/2014 9:54:47 PM)
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Love this alongside Burnished Hart. Playing it in a mono-white midrange deck, with an Emeria engine. I'm happy to put off the Hart until turn 5 if it means that I can get this on it, as the combo of the two allows for massive card advantage if left unchecked - not to mention, that card advantage actually allows you to pay for the activations, and then some.

Plus, both those cards are recurable by Sun Titan if anything goes wrong. Not to mention that Sun Titan is great in the deck as Emeria insurance (can get it back out if it gets Wastelanded), and is also a great target for the Gift.

Just a little tip though - make sure you're saccing any creatures that have a sac ability in the second main phase of whatever turn it is, especially if the coast is clear (ie. your opponent is tapped out). That way you get the Gift back in the very next phase, allowing for a little extra safety.
Posted By: JaxsonBateman (1/18/2014 2:35:35 AM)
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4/5 stars
I actually prefer this over indestructibility most of the time. Triggers etb and is cheaper.
Posted By: Kanra777 (1/28/2014 7:53:53 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Works beautifully with Guardian of the Gateless too.
Posted By: Named_Tawny (4/7/2014 12:32:11 AM)
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Gatherer works better in the Companion app!

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