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Community Rating: 4.387 / 5  (124 votes)
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Good because combos, and there's a lot of 'em
Posted By: shotoku64 (2/27/2013 12:28:02 AM)


Great with Glacial Chasm. Then throw out Bedlam for S and G's! Great card!
Posted By: thewildfire (4/20/2013 2:29:39 PM)


this + Sands of time = nothing uptaps (normally)

yes yes I think this would be a beautiful thing =)
Posted By: Dog_of_Four (6/28/2013 11:44:14 AM)


As someone who loves playing Green my immediate thought is Endless Wurm.

I run a couple of these in a black multiplayer deck that is based around life drain and glacial chasms. Usually screws someone over.
Posted By: Polycotton (8/2/2013 8:39:32 PM)


Sorry Jhoira...
Posted By: mrchuckmorris (8/4/2013 3:18:55 PM)


Cannot... think... brain going into combo overload...

Less obvious combo cards: Elkin Bottle and Grinning Totem give you cards you can play at any time that are not in your hand (and hence immune to discarding). Sadly enough Three Wishes does not, because it only allows you to play the cards "until your next turn". As for other combos, just search Gatherer for any card mentioning upkeep. Anything with echo or cumulative upkeep is a good bet.

It also stops most alternate-win condition decks, since most of those cards use "at the beginning of your upkeep" (the exceptions being Biovisionary, Coalition Victory, Laboratory Maniac, Maze's End and, of course, The Cheese Stands Alone).

This should be "destroy on sight" material if your opponent plays it. It doesn't matter what they're going to use it for, they can't possibly ... (see all)
Posted By: Haywood (9/1/2013 6:27:14 AM)


I use this in a Child of Alara EDH deck that primarily looks to Maze's End for its win condition. If for whatever reason this sticks on the board (usually because I've dropped a Naked Singularity or Ritual of Subdual first), Glacial Chasm pretty much guarantees I have enough turns to Maze's End my mis-colored/colorless mana into Guildgates.

Even without Eon Hub any one of these is dangerous in an EDH game, but with Eon Hub out they become deadly.
Posted By: jdietz43 (9/1/2013 8:30:12 PM)


Combos with Ice Age and Mirage blocks.
Posted By: Continue (11/11/2013 10:03:24 PM)


Love the cards that "break" the rules and expand the possibilities!
Posted By: adolphus (11/18/2013 5:13:45 PM)


4.5, cuz its amazing for many strategies, but doesnt win games on its own.
wish i had one. and i barely even have any cards that combo with it.
Posted By: O0oze (12/6/2013 9:16:51 AM)