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Community Rating: 3.973 / 5  (113 votes)
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This card plus Ezuris brigade pulled me through the prerelease. Every time i went against infect i just swung with the brigade, watched it die, then bring it back, untapped and with no counters on it! Fantastic card.
Posted By: drebhan (7/29/2011 4:57:13 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


For EDH this card is amazingly awesome. Imagine having Avenger of Zendikar, Phyrexian Altar, Nim Deathmantle in play. Avenger ETB's with a few tokens. Sacrifice 3 tokens and the avenger himself to altar generating 4 mana. Proceed to spend that mana to bring avenger back from the graveyard. Avenger then makes more tokens. Repeat for infinite tokens/mana/sexiness.
Posted By: Purpleplushies (11/22/2011 10:14:00 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I simply adore how Nim Deathmantle curves perfectly into the Cathodion/Ashnod's Altar combo on turn three by playing Cathodion Jr. on turn one.
Posted By: OneFishTwoFish (12/11/2011 6:01:22 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Works great in my infect deck. Asside from Putrefax, Hand of the praetors and Inexorable tide, this is the only 4+ cmc card and due to most creatures w/infect not having much staying power, this card is great. Not to forget how much it helps making them nearly unblockable! The pump is just gravy, but a very nice added bonus. To conclude, this + P-fax wins games.
Posted By: Mike-C (1/8/2012 7:32:02 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Hmmmm. Good synergy with Dark Ascension's "Undying" mechanic. Young Wolf on turn 1, Nim Deathmantle on turn 2. Wolf attack on turn 3 for undying. Attack again on turn 4, bring him back and ready to rock as a 3/3 zombie on turn 5. Again as a 4/4 on turn 6. Not so good against a black deck, but still makes a beefy blocker... ^_^
Posted By: Ambushbug72 (2/7/2012 12:24:26 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Makes a decent mid-game combo with Kathari Bomber. You can just swing at your opponent for 2 damage, then bring it back as a 4/4 to accompany your new pair of goblins. Next turn you can hit them for 4, then bring it back again to join your growing army of goblins. Basically, this combo can be the fuel for lots of sacrificing. Hello, Siege-Gang Commander.

And as a side note, I'm pretty sure that the equipped creature is only a black zombie, since the card doesn't say "is a black Zombie in addition to its other types and colors" like Rise from the Grave does. Keep that in mind when factoring in the intimidate!
Posted By: dragonhat (2/29/2012 5:31:10 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Attach this to Mortis Dog, swing, Fling, and recur. For extra LULZ use Virulent Swipe. Deathtouch may be just enough discouragement to keep your opponent from blocking it (depending what they have on the board).

Rinse and repeat next turn for game.
Posted By: alphagprime (3/10/2012 3:17:30 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


You know, Scars of Mirrodin might not have the broken artifacts that the original Mirrodin block did, but dang if it doesn't have some of the most fun artifacts ever printed. Seriously, things like this, Mimic Vat, Contagion Engine, Livewire Lash, Prototype Portal, Semblance Anvil, Liquimetal Coating, they all just cry out for Johnnies to toy around with them.

Just excellently designed, fun but not overpowered. Gotta love it.
Posted By: Pinto331 (9/10/2012 2:40:51 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Flayer of the Hatebound likes to wear this.
Posted By: Pentavite625 (9/13/2012 4:47:40 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


When my opponent starts making me mad, I slap this on my composite golem and hit them with a burn or cast half my library onto the field.
Posted By: Kaleidostorm (12/15/2012 10:33:50 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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