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Community Rating: 4.407 / 5  (124 votes)
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No amount of Little Girls can slay Old Foggy, each one you throw at him makes angrier!
Posted By: IamjustnotCreative (1/2/2013 6:34:35 PM)



You're mistaken on one thing (and this is really unintuitive.) Bands with other Dinosaurs doesn't actually let you band with dinosaurs. It only lets you band with other creatures that have the bands with other dinosaurs ability (whether they're dinosaurs or not), or creatures with the generic banding ability.

Bands with other X never cares whether the creature you're banding with is of type X or not. It only cares whether they have the same Bands with other ability or generic banding.

And yes, I know that's unintuitive and stupid, but those are the rules.
Posted By: Aquillion (4/6/2013 8:12:22 PM)


It took me a few looks to see it was a 7/7 for two.
Posted By: DaLucaray (8/1/2013 4:01:56 PM)


Nowadays can't he just play 48xSwamp 4xMox Jet 4x Black Lotus 4x Pack Rat?
Posted By: CogMonocle (8/25/2013 1:04:05 AM)


Hey! That's me!
Posted By: car2n (2/11/2014 10:33:08 AM)


Phasing: At the beginning of your untap step, before you untap your permanents, ~ phases out or in. If ~ is phased out, it is treated as though it doesn't exist.

Cumulative upkeep 1: At the beginning of your upkeep, put an age counter on ~, then sacrifice it unless you pay 1 for each age counter on it.

Echo: At the beginning of your first upkeep after ~ enters the battlefield, sacrifice it unless you pay its echo cost. Unless otherwise stated, a permanent's echo cost is the same as its mana cost; in this case, it's GreenGreen.

Fading 3: ~ enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from ~; if you cannot, sacrifice ~.

Bands with other Dinosaurs: Any number of creatures with "bands with other Dinosaurs", as well as any number of Dinosaurs (note that this is a rule change that started with M10), may attack in a band. A creature may be a part of only one band. A single band can only attack a single player or planeswalker... (see all)
Posted By: Continue (2/17/2014 2:01:33 PM)


Flavor aside, this is a pretty great card. You get to swing with it only a turn after you play it, at which point it's a 7/7 flanking rampage 2 (plus other mixed nonsense) on turn 4, and you've spent 5. He leaves for a turn, then comes back, where you can pay 2 to swing again. If he gets through, you're getting 9 damage for 5 mana with one card in green, then 9 more for 2 mana, for a total of 2 less than lethal for 7. Which is pretty good.
Posted By: r2d2go (4/23/2014 10:01:44 PM)