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What if you have 2 and activate the 3rd ability twice in one turn? do the take 2 extra turns?

I think so, because it says skip your next turn, but I'm not exactly sure.
Posted By: ekann123 (6/26/2013 10:25:50 AM)
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Wondering about this card. Would playing it, letting it untap, then pairing a Great Whale with a Deadeye Navigator work? Basically bringing back the Great Whale each turn to untap the land and give you the extra turn EVERY turn?

A little confused on the wording, because it says "skip your next turn" but then next on the stack is "take and extra turn". If you could get these guys all going, it should be infinite turns, correct?
Posted By: Jorgumander (7/3/2013 2:35:27 AM)
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Seems like it should be possible to sneak a counter onto this card using Liquimetal Coating and Vedalken Infuser to get some standard-legal free turns.

Edit: Ah, nevermind. The Vedalken infuser (or a surge node) can only put on charge counters, not eon counters.
Posted By: Syberduh2 (8/1/2011 4:43:52 AM)
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has anyone suggested proliferate?

easy infinite turn generator
Turn One: Magosi
Turn Two: Island, use Magosi's ability
Turn Three:Island, Contagion Clasp and kill something
Turn Four: Island, proliferate and get another turn etc
OR
Turn One: Magosi
Turn Two: Island, play Thrummingbird(or something akin to that name)
Turn Three: Island, use Magosi's ability then attack with
oh, man just realised you have to return it to your hand
damn
Posted By: qaq456 (12/17/2010 7:19:50 PM)
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Stranglehold
Posted By: Dominator42 (8/1/2011 12:56:26 PM)
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Actually, it is possible to abuse Magosi if you have a way to "store" the eon counters once it gets bounced back into your hand.

What you CAN do is turn Magosi into a creature (for instance, Mycosynth Lattice + Tezzeret, Agent of Bolas), skip one turn and add an eon counter, then use Leech Bonder + Paradise Mantle to move the counter onto some other creature.

Double that counter using Doubling Season, which does in fact double the counter when you "move" it (strange ruling). Then move one of the duplicate eon counters back onto the Magosi.

Now you can take an extra turn. When you're done, you can keep on proliferating the other eon counter that you "stored" on the other creature and move it back onto Magosi. Repeat. Infinitely abusable if you have a land-untapper like Garruk out.

Cons:
You need 7 cards (Mycosynth, Tezz, Leech Bonder, Paradise Mantle, Doubling Season, and Garru... (see all)
Posted By: kyothine (10/26/2012 2:03:29 PM)
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One word: PROLIFERATE
Posted By: packmaster (10/22/2011 2:13:08 PM)
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works REALLY nicely with gilder bairn
Posted By: healey (9/29/2009 6:53:01 PM)
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Play this turn one. Turn two, play a land and tap to get a counter. Skip turn three. As soon as possible, play Glider Bairn. If your opponent doesn't kill Glider Bairn by the time it can tap and untap, you win. You untap, add a couner to Magosi, the Waterveil, take the extra turn, repeat until you win. There are also more intricate combo possibilities within Stardard, and even Limited. Amazing card, but balanced at the same time. The turn you miss could cripple you beyond your ability to catch up. Your opponent could do something that utterly cripples you. Probably won't see too much competitive play unless someone comes up with a crazy combo. 4.5/5
Posted By: f_fivefiftyseven (9/30/2009 7:17:06 PM)
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Any proliferate with this card like contagion engine = unlimited turns.
Posted By: RizzanWinterblade (2/9/2012 10:52:29 PM)
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Gatherer works better in the Companion app!

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